be1078f5f2
When trying to fall back to offline player data in onlide mode, we need to use the player file. This fixes a mistake during update where 'file' was used, but the new code uses 'file1' for the player file.
20 Zeilen
1.1 KiB
Diff
20 Zeilen
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Zach Brown <zach.brown@destroystokyo.com>
|
|
Date: Wed, 2 Mar 2016 00:03:55 -0600
|
|
Subject: [PATCH] Check online mode before converting and renaming player data
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/level/storage/PlayerDataStorage.java b/src/main/java/net/minecraft/world/level/storage/PlayerDataStorage.java
|
|
index 79222a04ef104bf2eed85684479384b7c350ea19..cd013567dd6224c86c0f1813d8a3d5fb7b8cabb5 100644
|
|
--- a/src/main/java/net/minecraft/world/level/storage/PlayerDataStorage.java
|
|
+++ b/src/main/java/net/minecraft/world/level/storage/PlayerDataStorage.java
|
|
@@ -78,7 +78,7 @@ public class PlayerDataStorage {
|
|
File file1 = new File(file, s1 + s);
|
|
// Spigot Start
|
|
boolean usingWrongFile = false;
|
|
- if ( !file1.exists() )
|
|
+ if ( org.bukkit.Bukkit.getOnlineMode() && !file1.exists() ) // Paper - Check online mode first
|
|
{
|
|
file1 = new File( file, java.util.UUID.nameUUIDFromBytes( ( "OfflinePlayer:" + name ).getBytes( java.nio.charset.StandardCharsets.UTF_8 ) ).toString() + s );
|
|
if ( file1.exists() )
|