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Paper-Old/Spigot-Server-Patches/0287-Don-t-change-the-Entity-Random-seed-for-squids.patch
Aikar 459987d69f
More improvements to activation range, improve turtles
improved the water code so that immunity wont trigger if the entity
has the water pathfinder system active, so this improves support
for all entities that know how to behave in water.

Merged 2 EAR patches together, and removed an MCUtil method that
doesnt have a purpose anymore
2018-10-04 23:18:46 -04:00

23 Zeilen
875 B
Diff

From 8ecfbad7b86050b24ad575382b3fd29c199bc5a8 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 19 Jul 2018 01:05:00 -0400
Subject: [PATCH] Don't change the Entity Random seed for squids
diff --git a/src/main/java/net/minecraft/server/EntitySquid.java b/src/main/java/net/minecraft/server/EntitySquid.java
index 2dfa794a3f..522ce36cba 100644
--- a/src/main/java/net/minecraft/server/EntitySquid.java
+++ b/src/main/java/net/minecraft/server/EntitySquid.java
@@ -22,7 +22,7 @@ public class EntitySquid extends EntityWaterAnimal {
public EntitySquid(World world) {
super(EntityTypes.SQUID, world);
this.setSize(0.8F, 0.8F);
- this.random.setSeed((long) (1 + this.getId()));
+ //this.random.setSeed((long) (1 + this.getId())); // Paper
this.bI = 1.0F / (this.random.nextFloat() + 1.0F) * 0.2F;
}
--
2.19.0