4b45701372
DataPacks can use the dimension field for various things, so we should still write this field to NBT, even if we ignore reading it ourselves.
32 Zeilen
1.4 KiB
Diff
32 Zeilen
1.4 KiB
Diff
From 7ac07ac07ac07ac07ac07ac07ac07ac07ac07ac0 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 27 Sep 2018 00:08:31 -0400
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Subject: [PATCH] Ignore Dimension NBT field in Entity data
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Minecraft is trying to set Dimension Objects based on a Dimension ID
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Dimension ID's for custom worlds are dynamically allocate dand not guaranteed
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consistent.
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This removes checking the NBT data, as the Entity will always have its
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DimensionManager set to the world it is being placed into.
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This fixes corrupt entities breaking chunk saving in custom worlds.
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index 7ac07ac07ac0..7ac07ac07ac0 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -1720,7 +1720,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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this.setAirTicks(nbttagcompound.getShort("Air"));
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this.onGround = nbttagcompound.getBoolean("OnGround");
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if (nbttagcompound.hasKey("Dimension")) {
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- this.dimension = DimensionManager.a(nbttagcompound.getInt("Dimension"));
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+ //this.dimension = DimensionManager.a(nbttagcompound.getInt("Dimension")); // Paper - always controlled by world
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}
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this.invulnerable = nbttagcompound.getBoolean("Invulnerable");
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--
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2.19.1
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