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Paper-Old/Spigot-Server-Patches/0240-PlayerReadyArrowEvent.patch
Zach Brown 70ce6ce831
Move version command update checking to the implementation
This makes it easier for downstream projects (forks) to replace the
version fetching system with their own. It is as simple as implementing
an interface and overriding the default implementation of
org.bukkit.UnsafeValues#getVersionFetcher()

It also makes it easier for us to organize things like the version
history feature.

Lastly I have updated the paper implementation to check against the site
API rather than against jenkins.
2019-05-27 04:13:41 -05:00

43 Zeilen
1.9 KiB
Diff

From cb99386240e413850d0fe825677bea789d4c2ed9 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 18 Jun 2018 01:12:53 -0400
Subject: [PATCH] PlayerReadyArrowEvent
Called when a player is firing a bow and the server is choosing an arrow to use.
Plugins can skip selection of certain arrows and control which is used.
diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
index 58d2a28a4..f5dac5082 100644
--- a/src/main/java/net/minecraft/server/EntityHuman.java
+++ b/src/main/java/net/minecraft/server/EntityHuman.java
@@ -2032,6 +2032,17 @@ public abstract class EntityHuman extends EntityLiving {
return (EntitySize) EntityHuman.b.getOrDefault(entitypose, EntityHuman.bs);
}
+ // Paper start
+ protected boolean tryReadyArrow(ItemStack bow, ItemStack itemstack) {
+ return !(this instanceof EntityPlayer) ||
+ new com.destroystokyo.paper.event.player.PlayerReadyArrowEvent(
+ ((EntityPlayer) this).getBukkitEntity(),
+ org.bukkit.craftbukkit.inventory.CraftItemStack.asCraftMirror(bow),
+ org.bukkit.craftbukkit.inventory.CraftItemStack.asCraftMirror(itemstack)
+ ).callEvent();
+ // Paper end
+ }
+
@Override
public ItemStack f(ItemStack itemstack) {
if (!(itemstack.getItem() instanceof ItemProjectileWeapon)) {
@@ -2048,7 +2059,7 @@ public abstract class EntityHuman extends EntityLiving {
for (int i = 0; i < this.inventory.getSize(); ++i) {
ItemStack itemstack2 = this.inventory.getItem(i);
- if (predicate.test(itemstack2)) {
+ if (predicate.test(itemstack2) && tryReadyArrow(itemstack, itemstack2)) { // Paper
return itemstack2;
}
}
--
2.21.0