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Paper-Old/patches/server/0234-Break-up-and-make-tab-spam-limits-configurable.patch
Nassim Jahnke d385af0e01
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
0a4b84d6 SPIGOT-7003: Add missing PlayerAnimationType
830db7d5 SPIGOT-5984: Add non deprecated / magic value way to set pixel in MapCanvas
20caf8ff PR-754: Add DamageCause.SONIC_BOOM

CraftBukkit Changes:
576a03704 SPIGOT-7003: Add missing PlayerAnimationType
0dcc5fdd0 SPIGOT-5984: Add non deprecated / magic value way to set pixel in MapCanvas
d75aacb43 Update Netty version
3b34c6bea SPIGOT-7044: Modified RandomSourceWrapper to ensure random is not null before setting seed
4b60bfd18 PR-1059: Add DamageCause.SONIC_BOOM
2022-06-09 13:55:33 +02:00

53 Zeilen
3.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sun, 29 Jul 2018 05:02:15 +0100
Subject: [PATCH] Break up and make tab spam limits configurable
Due to the changes in 1.13, clients will send a tab completion request
for all bukkit commands in order to factor in the lack of support for
brigadier and provide backwards support in the API.
Craftbukkit, however; has moved the chat spam limiter to also interact
with the tab completion request, which while good for avoiding abuse,
causes 1.13 clients to easilly be kicked from a server in bukkit due
to this. Removing the spam limit could cause issues for servers, however,
there is no way for servers to manipulate this without blindly cancelling
kick events, which only causes additional complications. This also causes
issues in that the tab spam limit and chat share the same field but different
limits, meaning that a player having typed a long command may be kicked from
the server.
Splitting the field up and making it configurable allows for server owners
to take the burden of this into their own hand without having to rely on
plugins doing unsafe things.
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 4b99de786be5fbefb94a5484868b897ab0f86a27..e0215f34f5f82cbd3a67f58a8a177fc886ccc72c 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -246,6 +246,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
private long keepAliveChallenge;
// CraftBukkit start - multithreaded fields
private final AtomicInteger chatSpamTickCount = new AtomicInteger();
+ private final java.util.concurrent.atomic.AtomicInteger tabSpamLimiter = new java.util.concurrent.atomic.AtomicInteger(); // Paper - configurable tab spam limits
// CraftBukkit end
private int dropSpamTickCount;
private double firstGoodX;
@@ -385,6 +386,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
this.server.getProfiler().pop();
// CraftBukkit start
for (int spam; (spam = this.chatSpamTickCount.get()) > 0 && !this.chatSpamTickCount.compareAndSet(spam, spam - 1); ) ;
+ if (tabSpamLimiter.get() > 0) tabSpamLimiter.getAndDecrement(); // Paper - split to seperate variable
/* Use thread-safe field access instead
if (this.chatSpamTickCount > 0) {
--this.chatSpamTickCount;
@@ -744,7 +746,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
public void handleCustomCommandSuggestions(ServerboundCommandSuggestionPacket packet) {
// PlayerConnectionUtils.ensureMainThread(packetplayintabcomplete, this, this.player.getWorldServer()); // Paper - run this async
// CraftBukkit start
- if (this.chatSpamTickCount.addAndGet(1) > 500 && !this.server.getPlayerList().isOp(this.player.getGameProfile())) {
+ if (this.chatSpamTickCount.addAndGet(io.papermc.paper.configuration.GlobalConfiguration.get().spamLimiter.tabSpamIncrement) > io.papermc.paper.configuration.GlobalConfiguration.get().spamLimiter.tabSpamLimit && !this.server.getPlayerList().isOp(this.player.getGameProfile())) { // Paper start - split and make configurable
server.scheduleOnMain(() -> this.disconnect(Component.translatable("disconnect.spam", new Object[0]))); // Paper
return;
}