d4ae43fc00
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 58d299a5 Clarify that TotalExperience (XpTotal) is not displayed anywhere 3342ab1e #460: Add Player#sendExperienceChange acc05b40 SPIGOT-5525: saveResource saves files from server jars CraftBukkit Changes:5c6b0dc6
SPIGOT-5526: Call EntityChangeBlockEvent for bees triggering crop growthb91ce119
#601: Implement Player#sendExperienceChange661bebc6
Remove outdated build delay.
41 Zeilen
1.3 KiB
Diff
41 Zeilen
1.3 KiB
Diff
From d71fc46cccb94a231e306971414184d56ab42747 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Tue, 4 Sep 2018 15:01:54 -0500
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Subject: [PATCH] Expose attack cooldown methods for Player
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index 2c6ff39e..7f771b35 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -1947,6 +1947,26 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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* @param profile The new profile to use
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*/
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void setPlayerProfile(@NotNull PlayerProfile profile);
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+
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+ /**
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+ * Returns the amount of ticks the current cooldown lasts
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+ *
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+ * @return Amount of ticks cooldown will last
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+ */
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+ float getCooldownPeriod();
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+
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+ /**
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+ * Returns the percentage of attack power available based on the cooldown (zero to one).
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+ *
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+ * @param adjustTicks Amount of ticks to add to cooldown counter for this calculation
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+ * @return Percentage of attack power available
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+ */
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+ float getCooledAttackStrength(float adjustTicks);
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+
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+ /**
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+ * Reset the cooldown counter to 0, effectively starting the cooldown period.
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+ */
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+ void resetCooldown();
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// Paper end
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// Spigot start
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--
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2.25.0
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