730882fca9
Chunk system patch was refactored to take advantage of newer ConcurrentUtil's concurrent long hash table (which fixes hash collisions caused by chaining fastutil's long hash and CHM's hash) plus some other minor improvements. The chunk system was also merged with Starlight, which mostly provides a small improvement to ThreadedLevelLightEngine#checkBlock as the scheduling was rewritten.
28 Zeilen
1.7 KiB
Diff
28 Zeilen
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: ruViolence <78062896+ruViolence@users.noreply.github.com>
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Date: Tue, 27 Jun 2023 15:38:18 +0800
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Subject: [PATCH] Configurable entity tracking range by Y coordinate
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Options to configure entity tracking by Y coordinate, also for each entity category.
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index e2521e1a56df8dcb1de815e5973de952408d3b8b..6c5557aad2455b79bb2adf8939eb9a6127ccc3c3 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -1593,6 +1593,15 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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double d1 = vec3d.x * vec3d.x + vec3d.z * vec3d.z;
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double d2 = d0 * d0;
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boolean flag = d1 <= d2 && this.entity.broadcastToPlayer(player) && ChunkMap.this.isChunkTracked(player, this.entity.chunkPosition().x, this.entity.chunkPosition().z);
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+ // Paper start - Configurable entity tracking range by Y
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+ if (flag && level.paperConfig().entities.trackingRangeY.enabled) {
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+ double rangeY = level.paperConfig().entities.trackingRangeY.get(this.entity, -1);
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+ if (rangeY != -1) {
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+ double vec3d_dy = player.getY() - this.entity.getY();
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+ flag = vec3d_dy * vec3d_dy <= rangeY * rangeY;
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+ }
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+ }
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+ // Paper end - Configurable entity tracking range by Y
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// CraftBukkit start - respect vanish API
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if (!player.getBukkitEntity().canSee(this.entity.getBukkitEntity())) {
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