4bc15f13aa
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: e2160a18 Make MapCursor#type not depends on deprecated values CraftBukkit Changes: 6ce172642 SPIGOT-7761: Ender pearl does not damage or spawn endermites f5a63f734 SPIGOT-7759: Chunk not there when requested in ChunkUnloadEvent 28287259c Remove unused import eb9a7dde0 SPIGOT-7757: Cannot set item in Stonecutter Inventory f8be9d752 Move deserialized removed unhandled tags to dedicated removedTags a7e576186 Fix potential mutability issue with CraftMetaItem copy constructor 995885452 SPIGOT-7741: Vanilla ItemComponent in commands can't remove components 9ef69aa0b PR-1284: Move ItemType <-> ItemMeta linking to a centralized place 3e82eafbe PR-1420: Fix DirectEntity and CausingEntity Damager for Creepers ignited by Player c23daa71f SPIGOT-7751: Fix crash caused by arrows from trial spawners Make MapCursor#type not depends on deprecated values SPIGOT-7761: Ender pearl does not damage or spawn endermites
92 Zeilen
5.7 KiB
Diff
92 Zeilen
5.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
|
|
Date: Sat, 25 Jun 2022 19:45:20 -0400
|
|
Subject: [PATCH] Send block entities after destroy prediction
|
|
|
|
Minecraft's prediction system does not handle block entities, so if we are manually sending block entities during
|
|
block breaking we need to set it after the prediction is finished. This fixes block entities not showing when cancelling the BlockBreakEvent.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
|
|
index 4d024956156aefde7df308642dfd0a40779e0633..6abecaac8407b992d208a9108e11fd4954a4106f 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
|
|
+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
|
|
@@ -63,6 +63,8 @@ public class ServerPlayerGameMode {
|
|
private BlockPos delayedDestroyPos;
|
|
private int delayedTickStart;
|
|
private int lastSentState;
|
|
+ public boolean captureSentBlockEntities = false; // Paper - Send block entities after destroy prediction
|
|
+ public boolean capturedBlockEntity = false; // Paper - Send block entities after destroy prediction
|
|
|
|
public ServerPlayerGameMode(ServerPlayer player) {
|
|
this.gameModeForPlayer = GameType.DEFAULT_MODE;
|
|
@@ -193,10 +195,7 @@ public class ServerPlayerGameMode {
|
|
this.player.connection.send(new ClientboundBlockUpdatePacket(pos, this.level.getBlockState(pos)));
|
|
this.debugLogging(pos, false, sequence, "may not interact");
|
|
// Update any tile entity data for this block
|
|
- BlockEntity tileentity = this.level.getBlockEntity(pos);
|
|
- if (tileentity != null) {
|
|
- this.player.connection.send(tileentity.getUpdatePacket());
|
|
- }
|
|
+ capturedBlockEntity = true; // Paper - Send block entities after destroy prediction
|
|
// CraftBukkit end
|
|
return;
|
|
}
|
|
@@ -207,10 +206,7 @@ public class ServerPlayerGameMode {
|
|
// Let the client know the block still exists
|
|
this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
|
|
// Update any tile entity data for this block
|
|
- BlockEntity tileentity = this.level.getBlockEntity(pos);
|
|
- if (tileentity != null) {
|
|
- this.player.connection.send(tileentity.getUpdatePacket());
|
|
- }
|
|
+ capturedBlockEntity = true; // Paper - Send block entities after destroy prediction
|
|
return;
|
|
}
|
|
// CraftBukkit end
|
|
@@ -395,10 +391,12 @@ public class ServerPlayerGameMode {
|
|
}
|
|
|
|
// Update any tile entity data for this block
|
|
+ if (!captureSentBlockEntities) { // Paper - Send block entities after destroy prediction
|
|
BlockEntity tileentity = this.level.getBlockEntity(pos);
|
|
if (tileentity != null) {
|
|
this.player.connection.send(tileentity.getUpdatePacket());
|
|
}
|
|
+ } else {capturedBlockEntity = true;} // Paper - Send block entities after destroy prediction
|
|
return false;
|
|
}
|
|
}
|
|
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
index 6044a84fd9a3b07e418b8e308b3d6faeb152170c..bebbf173d846337fb2a0887c1a0f9a4afca570f8 100644
|
|
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
@@ -1712,8 +1712,28 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
|
|
return;
|
|
}
|
|
// Paper end - Don't allow digging into unloaded chunks
|
|
+ // Paper start - Send block entities after destroy prediction
|
|
+ this.player.gameMode.capturedBlockEntity = false;
|
|
+ this.player.gameMode.captureSentBlockEntities = true;
|
|
+ // Paper end - Send block entities after destroy prediction
|
|
this.player.gameMode.handleBlockBreakAction(blockposition, packetplayinblockdig_enumplayerdigtype, packet.getDirection(), this.player.level().getMaxBuildHeight(), packet.getSequence());
|
|
this.player.connection.ackBlockChangesUpTo(packet.getSequence());
|
|
+ // Paper start - Send block entities after destroy prediction
|
|
+ this.player.gameMode.captureSentBlockEntities = false;
|
|
+ // If a block entity was modified speedup the block change ack to avoid the block entity
|
|
+ // being overriden.
|
|
+ if (this.player.gameMode.capturedBlockEntity) {
|
|
+ // manually tick
|
|
+ this.send(new ClientboundBlockChangedAckPacket(this.ackBlockChangesUpTo));
|
|
+ this.player.connection.ackBlockChangesUpTo = -1;
|
|
+
|
|
+ this.player.gameMode.capturedBlockEntity = false;
|
|
+ BlockEntity tileentity = this.player.level().getBlockEntity(blockposition);
|
|
+ if (tileentity != null) {
|
|
+ this.player.connection.send(tileentity.getUpdatePacket());
|
|
+ }
|
|
+ }
|
|
+ // Paper end - Send block entities after destroy prediction
|
|
return;
|
|
default:
|
|
throw new IllegalArgumentException("Invalid player action");
|