17b58d00d8
This was a useless exception wrapper that ends up making stack traces harder to read as well as the JVM cutting off the important parts Nothing catches this exception, so its safe to just get rid of it and let the REAL exception bubble down
173 Zeilen
5.6 KiB
Diff
173 Zeilen
5.6 KiB
Diff
From cbcd37fcba051f9148b24a33e042f21093ed9f2e Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 17 Jun 2017 16:30:44 -0400
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Subject: [PATCH] Profile Lookup Events
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Adds a Pre Lookup Event and a Post Lookup Event so that plugins may prefill in profile data, and cache the responses from
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profiles that had to be looked up.
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diff --git a/src/main/java/com/destroystokyo/paper/event/profile/LookupProfileEvent.java b/src/main/java/com/destroystokyo/paper/event/profile/LookupProfileEvent.java
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new file mode 100644
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index 00000000..160c98fe
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/profile/LookupProfileEvent.java
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@@ -0,0 +1,44 @@
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+package com.destroystokyo.paper.event.profile;
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+
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+import com.destroystokyo.paper.profile.PlayerProfile;
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+import org.bukkit.Bukkit;
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+import org.bukkit.event.Event;
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+import org.bukkit.event.HandlerList;
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+
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+import javax.annotation.Nonnull;
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+
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+/**
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+ * Allows a plugin to be notified anytime AFTER a Profile has been looked up from the Mojang API
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+ * This is an opportunity to view the response and potentially cache things.
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+ *
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+ * No guarantees are made about thread execution context for this event. If you need to know, check
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+ * event.isAsync()
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+ */
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+public class LookupProfileEvent extends Event {
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+
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+ private static final HandlerList handlers = new HandlerList();
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+
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+ private final PlayerProfile profile;
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+
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+ public LookupProfileEvent(@Nonnull PlayerProfile profile) {
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+ super(!Bukkit.isPrimaryThread());
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+ this.profile = profile;
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+ }
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+
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+ /**
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+ * @return The profile that was recently looked up. This profile can be mutated
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+ */
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+ @Nonnull
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+ public PlayerProfile getPlayerProfile() {
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+ return profile;
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+ }
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+
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+ @Override
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+ public HandlerList getHandlers() {
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+ return handlers;
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+ }
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+
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+ public static HandlerList getHandlerList() {
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+ return handlers;
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+ }
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+}
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diff --git a/src/main/java/com/destroystokyo/paper/event/profile/PreLookupProfileEvent.java b/src/main/java/com/destroystokyo/paper/event/profile/PreLookupProfileEvent.java
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new file mode 100644
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index 00000000..e5a5986a
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/profile/PreLookupProfileEvent.java
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@@ -0,0 +1,105 @@
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+package com.destroystokyo.paper.event.profile;
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+
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+import com.destroystokyo.paper.profile.PlayerProfile;
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+import com.destroystokyo.paper.profile.ProfileProperty;
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+import com.google.common.collect.ArrayListMultimap;
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+import org.bukkit.Bukkit;
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+import org.bukkit.event.Event;
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+import org.bukkit.event.HandlerList;
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+
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+import javax.annotation.Nonnull;
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+import javax.annotation.Nullable;
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+import java.util.HashSet;
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+import java.util.Set;
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+import java.util.UUID;
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+
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+/**
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+ * Allows a plugin to intercept a Profile Lookup for a Profile by name
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+ *
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+ * At the point of event fire, the UUID and properties are unset.
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+ *
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+ * If a plugin sets the UUID, and optionally the properties, the API call to look up the profile may be skipped.
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+ *
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+ * No guarantees are made about thread execution context for this event. If you need to know, check
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+ * event.isAsync()
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+ */
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+public class PreLookupProfileEvent extends Event {
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+
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+ private static final HandlerList handlers = new HandlerList();
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+ private final String name;
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+ private UUID uuid;
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+ private Set<ProfileProperty> properties = new HashSet<>();
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+
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+ public PreLookupProfileEvent(@Nonnull String name) {
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+ super(!Bukkit.isPrimaryThread());
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+ this.name = name;
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+ }
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+
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+ /**
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+ * @return Name of the profile
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+ */
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+ @Nonnull
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+ public String getName() {
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+ return name;
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+ }
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+
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+ /**
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+ * If this value is left null by the completion of the event call, then the server will
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+ * trigger a call to the Mojang API to look up the UUID (Network Request), and subsequently, fire a
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+ * {@link LookupProfileEvent}
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+ *
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+ * @return The UUID of the profile if it has already been provided by a plugin
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+ */
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+ @Nullable
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+ public UUID getUUID() {
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+ return uuid;
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+ }
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+
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+ /**
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+ * Sets the UUID for this player name. This will skip the initial API call to find the players UUID.
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+ *
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+ * However, if Profile Properties are needed by the server, you must also set them or else an API call might still be made.
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+ *
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+ * @param uuid the UUID to set for the profile or null to reset
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+ */
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+ public void setUUID(@Nullable UUID uuid) {
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+ this.uuid = uuid;
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+ }
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+
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+ /**
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+ * @return The currently pending prepopulated properties.
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+ * Any property in this Set will be automatically prefilled on this Profile
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+ */
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+ public Set<ProfileProperty> getProfileProperties() {
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+ return this.properties;
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+ }
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+
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+ /**
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+ * Clears any existing prepopulated properties and uses the supplied properties
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+ * Any property in this Set will be automatically prefilled on this Profile
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+ * @param properties The properties to add
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+ */
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+ public void setProfileProperties(Set<ProfileProperty> properties) {
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+ this.properties = new HashSet<>();
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+ this.properties.addAll(properties);
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+ }
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+
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+ /**
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+ * Adds any properties currently missing to the prepopulated properties set, replacing any that already were set.
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+ * Any property in this Set will be automatically prefilled on this Profile
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+ * @param properties The properties to add
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+ */
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+ public void addProfileProperties(Set<ProfileProperty> properties) {
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+ this.properties.addAll(properties);
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+ }
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+
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+ @Override
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+ public HandlerList getHandlers() {
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+ return handlers;
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+ }
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+
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+ public static HandlerList getHandlerList() {
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+ return handlers;
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+ }
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+
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+}
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--
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2.20.1
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