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Paper-Old/patches/server-remapped/0485-Workaround-for-Client-Lag-Spikes-MC-162253.patch
Mariell Hoversholm a207d14a0e
Rename all patches to correct numbering scheme
Signed-off-by: Mariell Hoversholm <proximyst@proximyst.com>
2021-06-11 15:46:44 +02:00

138 Zeilen
6.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MeFisto94 <MeFisto94@users.noreply.github.com>
Date: Tue, 12 May 2020 23:02:43 +0200
Subject: [PATCH] Workaround for Client Lag Spikes (MC-162253)
When crossing certain chunk boundaries, the client needlessly
calculates light maps for chunk neighbours. In some specific map
configurations, these calculations cause a 500ms+ freeze on the Client.
This patch basically serves as a workaround by sending light maps
to the client, so that it doesn't attempt to calculate them.
This mitigates the frametime impact to a minimum (but it's still there).
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
index 738f1183ce663db7c67d2f0289823390a7f06a0e..8070acde38c47c364c1d26ec3b7d65da037554a5 100644
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -85,6 +85,7 @@ import net.minecraft.world.level.chunk.ChunkGenerator;
import net.minecraft.world.level.chunk.ChunkStatus;
import net.minecraft.world.level.chunk.ImposterProtoChunk;
import net.minecraft.world.level.chunk.LevelChunk;
+import net.minecraft.world.level.chunk.LevelChunkSection;
import net.minecraft.world.level.chunk.LightChunkGetter;
import net.minecraft.world.level.chunk.ProtoChunk;
import net.minecraft.world.level.chunk.UpgradeData;
@@ -2018,7 +2019,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
// Paper start
private static int getLightMask(final LevelChunk chunk) {
- final ChunkSection[] chunkSections = chunk.getSections();
+ final LevelChunkSection[] chunkSections = chunk.getSections();
int mask = 0;
for (int i = 0; i < chunkSections.length; ++i) {
@@ -2029,7 +2030,7 @@ Lightmasks have 18 bits, from the -1 (void) section until the 17th (air) section
Sections go from 0..16. Now whenever a section is not empty, it can potentially change lighting for the section itself, the section below and the section above, hence the bitmask 111b, which is 7d.
*/
- mask |= (ChunkSection.isEmpty(chunkSections[i]) ? 0 : 7) << i;
+ mask |= (LevelChunkSection.isEmpty(chunkSections[i]) ? 0 : 7) << i;
}
return mask;
@@ -2060,9 +2061,68 @@ Sections go from 0..16. Now whenever a section is not empty, it can potentially
public final void sendChunk(ServerPlayer entityplayer, Packet<?>[] apacket, LevelChunk chunk) { this.playerLoadedChunk(entityplayer, apacket, chunk); } // Paper - OBFHELPER
private void playerLoadedChunk(ServerPlayer player, Packet<?>[] packets, LevelChunk chunk) {
if (packets[0] == null) {
+ // Paper start - add 8 for light fix workaround
+ if (packets.length != 10) { // in case Plugins call sendChunk, resize
+ packets = new Packet[10];
+ }
+ // Paper end
packets[0] = new ClientboundLevelChunkPacket(chunk, 65535, chunk.world.chunkPacketBlockController.shouldModify(player, chunk, 65535)); // Paper - Anti-Xray - Bypass
packets[1] = new ClientboundLightUpdatePacket(chunk.getPos(), this.lightEngine, true);
+
+ // Paper start - Fix MC-162253
+ final int lightMask = getLightMask(chunk);
+ int i = 1;
+ for (int x = -1; x <= 1; x++) {
+ for (int z = -1; z <= 1; z++) {
+ if (x == 0 && z == 0) {
+ continue;
+ }
+
+ ++i;
+
+ if (!chunk.isNeighbourLoaded(x, z)) {
+ continue;
+ }
+
+ final LevelChunk neighbor = chunk.getRelativeNeighbourIfLoaded(x, z);
+ final int updateLightMask = lightMask & ~getCeilingLightMask(neighbor);
+
+ if (updateLightMask == 0) {
+ continue;
+ }
+
+ packets[i] = new ClientboundLightUpdatePacket(new ChunkPos(chunk.getPos().x + x, chunk.getPos().z + z), lightEngine, updateLightMask, 0, true);
+ }
+ }
+ }
+
+ final int viewDistance = playerViewDistanceBroadcastMap.getLastViewDistance(player);
+ final long lastPosition = playerViewDistanceBroadcastMap.getLastCoordinate(player);
+
+ int j = 1;
+ for (int x = -1; x <= 1; x++) {
+ for (int z = -1; z <= 1; z++) {
+ if (x == 0 && z == 0) {
+ continue;
+ }
+
+ ++j;
+
+ Packet<?> packet = packets[j];
+ if (packet == null) {
+ continue;
+ }
+
+ final int distX = Math.abs(MCUtil.getCoordinateX(lastPosition) - (chunk.getPos().x + x));
+ final int distZ = Math.abs(MCUtil.getCoordinateZ(lastPosition) - (chunk.getPos().z + z));
+
+ if (Math.max(distX, distZ) > viewDistance) {
+ continue;
+ }
+ player.connection.send(packet);
+ }
}
+ // Paper end - Fix MC-162253
player.trackChunk(chunk.getPos(), packets[0], packets[1]);
DebugPackets.sendPoiPacketsForChunk(this.level, chunk.getPos());
diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
index dbea2a4370ccf24a5084cdabeecbc81f206e910a..9b76dc15417eef420804e5184a6d684e1137a746 100644
--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
@@ -279,7 +279,7 @@ public class LevelChunk implements ChunkAccess {
// broadcast
Object[] backingSet = inRange.getBackingSet();
- Packet[] chunkPackets = new Packet[2];
+ Packet[] chunkPackets = new Packet[10];
for (int index = 0, len = backingSet.length; index < len; ++index) {
Object temp = backingSet[index];
if (!(temp instanceof ServerPlayer)) {
diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
index 5e7f6000df129100ef306703f325af9f60da8ae6..cc7d930c1fcd7157efc181d766e1639669f6eab9 100644
--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
@@ -107,6 +107,7 @@ public class LevelChunkSection {
return this.nonEmptyBlockCount == 0;
}
+ public static boolean isEmpty(@Nullable LevelChunkSection chunksection) { return isEmpty(chunksection) ; } // Paper - OBFHELPER
public static boolean isEmpty(@Nullable LevelChunkSection section) {
return section == LevelChunk.EMPTY_SECTION || section.isEmpty();
}