b5b481da62
Remove chunk neighbour system until we can figure out the chunk system
34 Zeilen
1.3 KiB
Diff
34 Zeilen
1.3 KiB
Diff
From 22110e16bbd4752ac2920b96a8e2fee13d10ece5 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 28 Sep 2018 22:27:33 -0400
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Subject: [PATCH] Don't recheck type after setting a block
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The server does a "Did my update succeed" check after setting
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a blocks data to a chunk.
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However, writes can not fail outside of a hard error or a
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a race condition from multiple threads writing, which is
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not something that should ever occur on the server.
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So this check is pointless, as if it did occur, the server would
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be having data corruption issues anyways.
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This provides a small boost to all setType calls.
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index d313b9b3ca..2dcfb60f4d 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -338,7 +338,7 @@ public class Chunk implements IChunkAccess {
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this.world.removeTileEntity(blockposition);
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}
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- if (chunksection.getType(i, j & 15, k).getBlock() != block) {
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+ if (false && chunksection.getType(i, j & 15, k).getBlock() != block) { // Paper - don't need to recheck this - this would only fail due to non main thread writes which are not supported
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return null;
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} else {
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TileEntity tileentity;
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--
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2.21.0
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