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Paper-Old/Spigot-Server-Patches/0530-Fix-arrows-never-despawning-MC-125757.patch
Riley Park 4e958e229f
We're going on an Adventure! (#4842)
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: zml <zml@stellardrift.ca>
Co-authored-by: Mariell Hoversholm <proximyst@proximyst.com>
2021-02-21 20:45:33 +01:00

31 Zeilen
1.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Wed, 8 Jul 2020 11:24:30 -0500
Subject: [PATCH] Fix arrows never despawning MC-125757
This forces the despawn counter to start ticking regardless of
state after the arrow has been alive for 200 ticks (10 seconds)
instead of getting stuck in a never despawn state (bubble columns,
etc).
diff --git a/src/main/java/net/minecraft/server/EntityArrow.java b/src/main/java/net/minecraft/server/EntityArrow.java
index 402684ee2a42eefc843df663a1f3af9a8a66a0bb..1e7f5957d879d1ba8cf2b29cf9397b8e204e4381 100644
--- a/src/main/java/net/minecraft/server/EntityArrow.java
+++ b/src/main/java/net/minecraft/server/EntityArrow.java
@@ -133,6 +133,7 @@ public abstract class EntityArrow extends IProjectile {
++this.c;
} else {
+ if (ticksLived > 200) this.tickDespawnCounter(); // Paper - tick despawnCounter regardless after 10 seconds
this.c = 0;
Vec3D vec3d2 = this.getPositionVector();
@@ -254,6 +255,7 @@ public abstract class EntityArrow extends IProjectile {
}
+ protected final void tickDespawnCounter() { this.h(); } // Paper - OBFHELPER
protected void h() {
++this.despawnCounter;
if (this.despawnCounter >= (fromPlayer == PickupStatus.CREATIVE_ONLY ? world.paperConfig.creativeArrowDespawnRate : (fromPlayer == PickupStatus.DISALLOWED ? world.paperConfig.nonPlayerArrowDespawnRate : ((this instanceof EntityThrownTrident) ? world.spigotConfig.tridentDespawnRate : world.spigotConfig.arrowDespawnRate)))) { // Spigot // Paper - TODO: Extract this to init?