Archiviert
13
0
Dieses Repository wurde am 2024-12-25 archiviert. Du kannst Dateien ansehen und es klonen, aber nicht pushen oder Issues/Pull-Requests öffnen.
Paper-Old/patches/server/0879-Fix-team-sidebar-objectives-not-being-cleared.patch
Spottedleaf 8c5b837e05 Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.

Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.

Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.

Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.

Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
2024-11-18 23:00:59 -08:00

26 Zeilen
1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sat, 23 Sep 2023 22:31:54 -0700
Subject: [PATCH] Fix team sidebar objectives not being cleared
Objectives displayed in team sidebars were not cleared when switching
scoreboards. If a player's scoreboard has a displayed objective for the
'gold' sidebar, and their scoreboard was switched to one where they
still had a 'gold' team, it would still be displayed
diff --git a/src/main/java/org/bukkit/craftbukkit/scoreboard/CraftScoreboardManager.java b/src/main/java/org/bukkit/craftbukkit/scoreboard/CraftScoreboardManager.java
index c7ca6210d6ae37fe95068c9baa5fb654f95307e0..f3184be3853dfc4df4ae4b8af764dfef07628ef4 100644
--- a/src/main/java/org/bukkit/craftbukkit/scoreboard/CraftScoreboardManager.java
+++ b/src/main/java/org/bukkit/craftbukkit/scoreboard/CraftScoreboardManager.java
@@ -87,8 +87,8 @@ public final class CraftScoreboardManager implements ScoreboardManager {
// Old objective tracking
HashSet<Objective> removed = new HashSet<>();
- for (int i = 0; i < 3; ++i) {
- Objective scoreboardobjective = oldboard.getDisplayObjective(net.minecraft.world.scores.DisplaySlot.BY_ID.apply(i));
+ for (net.minecraft.world.scores.DisplaySlot slot : net.minecraft.world.scores.DisplaySlot.values()) { // Paper - clear all display slots
+ Objective scoreboardobjective = oldboard.getDisplayObjective(slot); // Paper - clear all display slots
if (scoreboardobjective != null && !removed.contains(scoreboardobjective)) {
entityplayer.connection.send(new ClientboundSetObjectivePacket(scoreboardobjective, 1));
removed.add(scoreboardobjective);