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Paper-Old/patches/server/0877-Fix-race-condition-on-UpgradeData.BlockFixers-class-.patch
Spottedleaf 8c5b837e05 Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.

Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.

Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.

Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.

Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
2024-11-18 23:00:59 -08:00

28 Zeilen
1.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Tue, 8 Aug 2023 17:29:33 -0700
Subject: [PATCH] Fix race condition on UpgradeData.BlockFixers class init
The CHUNKY_FIXERS field is modified during the constructors
of the BlockFixers, but the code that uses CHUNKY_FIXERS does
not properly ensure that BlockFixers has been initialised before
using it, leading to a possible race condition where instances of
BlockFixers are accessed before they have initialised correctly.
We can force the class to initialise fully before accessing the
field by calling any method on the class, and for convenience
we use values().
diff --git a/src/main/java/net/minecraft/world/level/chunk/UpgradeData.java b/src/main/java/net/minecraft/world/level/chunk/UpgradeData.java
index ce3d79ebc7f933d0b34b3f8f71bbec872076847a..ce84851c0c2bf9a066fd5e07be8635d3dcaea0b9 100644
--- a/src/main/java/net/minecraft/world/level/chunk/UpgradeData.java
+++ b/src/main/java/net/minecraft/world/level/chunk/UpgradeData.java
@@ -153,6 +153,7 @@ public class UpgradeData {
Fluid fluid = tick.type() == Fluids.EMPTY ? level.getFluidState(tick.pos()).getType() : tick.type();
level.scheduleTick(tick.pos(), fluid, tick.delay(), tick.priority());
});
+ UpgradeData.BlockFixers.values(); // Paper - force the class init so that we don't access CHUNKY_FIXERS before all BlockFixers are initialised
CHUNKY_FIXERS.forEach(logic -> logic.processChunk(level));
}