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Paper-Old/patches/server/0827-Determine-lava-and-water-fluid-explosion-resistance-.patch
Spottedleaf 8c5b837e05 Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.

Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.

Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.

Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.

Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
2024-11-18 23:00:59 -08:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: galacticwarrior9 <zareef1@yahoo.com>
Date: Thu, 13 Jul 2023 21:32:13 +0100
Subject: [PATCH] Determine lava and water fluid explosion resistance by their
block explosion resistance
When selecting which explosion resistance to use for lava and water, vanilla selects the highest value between their block explosion resistance and fluid explosion resistance.
Problems emerge when we want to reduce the explosion resistance of water or lava, since the fluid explosion resistance is hardcoded to return 100.0F and can't be changed by a plugin. This simply makes the fluid explosion resistance the same as the block explosion resistance, which allows plugin to change the value. Since both are the same in vanilla, this has no side effects on servers that do not need to do this.
diff --git a/src/main/java/net/minecraft/world/level/material/LavaFluid.java b/src/main/java/net/minecraft/world/level/material/LavaFluid.java
index a27ceed2cac6c16eb4e5f2959db9e482e67e9de6..884db3e64cb22ed765beec8f11ea309fcf810207 100644
--- a/src/main/java/net/minecraft/world/level/material/LavaFluid.java
+++ b/src/main/java/net/minecraft/world/level/material/LavaFluid.java
@@ -233,7 +233,7 @@ public abstract class LavaFluid extends FlowingFluid {
@Override
protected float getExplosionResistance() {
- return 100.0F;
+ return Blocks.LAVA.getExplosionResistance(); // Paper - Get explosion resistance from actual block
}
@Override
diff --git a/src/main/java/net/minecraft/world/level/material/WaterFluid.java b/src/main/java/net/minecraft/world/level/material/WaterFluid.java
index 0a7c05c08bf8c6c331b91e399dc4103a91dc20fe..552925ba47c7475e2e1ec2ded0966f28ed3e50a5 100644
--- a/src/main/java/net/minecraft/world/level/material/WaterFluid.java
+++ b/src/main/java/net/minecraft/world/level/material/WaterFluid.java
@@ -126,7 +126,7 @@ public abstract class WaterFluid extends FlowingFluid {
@Override
protected float getExplosionResistance() {
- return 100.0F;
+ return Blocks.WATER.getExplosionResistance(); // Paper - Get explosion resistance from actual block
}
@Override