8c5b837e05
Firstly, the old methods all routed to the CompletableFuture method. However, the CF method could not guarantee that if the caller was off-main that the future would be "completed" on-main. Since the callback methods used the CF one, this meant that the callback methods did not guarantee that the callbacks were to be called on the main thread. Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb) so that the methods with the callback are guaranteed to invoke the callback on the main thread. The CF behavior remains unchanged; it may still appear to complete on main if invoked off-main. Secondly, remove the scheduleOnMain invocation in the async chunk completion. This unnecessarily delays the callback by 1 tick. Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which will load chunks within an area. This method is provided as a helper as keeping all chunks loaded within an area can be complicated to implement for plugins (due to the lacking ticket API), and is already implemented internally anyways. Fourthly, remove the ticket addition that occured with getChunkAt and getChunkAtAsync. The ticket addition may delay the unloading of the chunk unnecessarily. It also fixes a very rare timing bug where the future/callback would be completed after the chunk unloads.
101 Zeilen
5.3 KiB
Diff
101 Zeilen
5.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: KyGuy2002 <IEatBeans#1165>
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Date: Fri, 11 Mar 2022 15:33:10 +0000
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Subject: [PATCH] Add EntityToggleSitEvent
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diff --git a/src/main/java/net/minecraft/world/entity/TamableAnimal.java b/src/main/java/net/minecraft/world/entity/TamableAnimal.java
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index 749ae54ee42229cb32ec5280bc59a88f74fde197..f6a253e063f4a2cf78a036e44431806a0ba270d9 100644
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--- a/src/main/java/net/minecraft/world/entity/TamableAnimal.java
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+++ b/src/main/java/net/minecraft/world/entity/TamableAnimal.java
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@@ -87,7 +87,7 @@ public abstract class TamableAnimal extends Animal implements OwnableEntity {
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}
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this.orderedToSit = nbt.getBoolean("Sitting");
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- this.setInSittingPose(this.orderedToSit);
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+ this.setInSittingPose(this.orderedToSit, false); // Paper - Add EntityToggleSitEvent
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}
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@Override
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@@ -167,6 +167,12 @@ public abstract class TamableAnimal extends Animal implements OwnableEntity {
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}
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public void setInSittingPose(boolean inSittingPose) {
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+ // Paper start - Add EntityToggleSitEvent
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+ this.setInSittingPose(inSittingPose, true);
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+ }
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+ public void setInSittingPose(boolean inSittingPose, boolean callEvent) {
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+ if (callEvent && !new io.papermc.paper.event.entity.EntityToggleSitEvent(this.getBukkitEntity(), inSittingPose).callEvent()) return;
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+ // Paper end - Add EntityToggleSitEvent
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byte b0 = (Byte) this.entityData.get(TamableAnimal.DATA_FLAGS_ID);
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if (inSittingPose) {
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diff --git a/src/main/java/net/minecraft/world/entity/animal/Fox.java b/src/main/java/net/minecraft/world/entity/animal/Fox.java
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index 67ea374ae3c66af434b4aadbe702a44d230fbe09..a9a8ebb2cebe668628d5bdb33fa1399e0ab1e08b 100644
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--- a/src/main/java/net/minecraft/world/entity/animal/Fox.java
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+++ b/src/main/java/net/minecraft/world/entity/animal/Fox.java
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@@ -419,7 +419,7 @@ public class Fox extends Animal implements VariantHolder<Fox.Variant> {
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this.setSleeping(nbt.getBoolean("Sleeping"));
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this.setVariant(Fox.Variant.byName(nbt.getString("Type")));
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- this.setSitting(nbt.getBoolean("Sitting"));
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+ this.setSitting(nbt.getBoolean("Sitting"), false); // Paper - Add EntityToggleSitEvent
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this.setIsCrouching(nbt.getBoolean("Crouching"));
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if (this.level() instanceof ServerLevel) {
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this.setTargetGoals();
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@@ -432,6 +432,12 @@ public class Fox extends Animal implements VariantHolder<Fox.Variant> {
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}
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public void setSitting(boolean sitting) {
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+ // Paper start - Add EntityToggleSitEvent
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+ this.setSitting(sitting, true);
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+ }
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+ public void setSitting(boolean sitting, boolean fireEvent) {
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+ if (fireEvent && !new io.papermc.paper.event.entity.EntityToggleSitEvent(this.getBukkitEntity(), sitting).callEvent()) return;
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+ // Paper end - Add EntityToggleSitEvent
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this.setFlag(1, sitting);
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}
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diff --git a/src/main/java/net/minecraft/world/entity/animal/Panda.java b/src/main/java/net/minecraft/world/entity/animal/Panda.java
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index 4f04170b3ec4ff59358e10ccfd0799af3ab590c3..b654bec0fbe903fac24f3bb99399455bf367c68a 100644
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--- a/src/main/java/net/minecraft/world/entity/animal/Panda.java
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+++ b/src/main/java/net/minecraft/world/entity/animal/Panda.java
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@@ -134,6 +134,7 @@ public class Panda extends Animal {
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}
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public void sit(boolean sitting) {
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+ if (!new io.papermc.paper.event.entity.EntityToggleSitEvent(this.getBukkitEntity(), sitting).callEvent()) return; // Paper - Add EntityToggleSitEvent
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this.setFlag(8, sitting);
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}
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diff --git a/src/main/java/net/minecraft/world/entity/animal/camel/Camel.java b/src/main/java/net/minecraft/world/entity/animal/camel/Camel.java
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index b6baa40dac6d6bf40c4ee7ee75b8a8e6f60733a1..c99d37a40c63726c11980adccc67d09fd5132885 100644
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--- a/src/main/java/net/minecraft/world/entity/animal/camel/Camel.java
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+++ b/src/main/java/net/minecraft/world/entity/animal/camel/Camel.java
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@@ -572,7 +572,7 @@ public class Camel extends AbstractHorse {
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}
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public void sitDown() {
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- if (!this.isCamelSitting()) {
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+ if (!this.isCamelSitting() && new io.papermc.paper.event.entity.EntityToggleSitEvent(this.getBukkitEntity(), true).callEvent()) { // Paper - Add EntityToggleSitEvent
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this.makeSound(SoundEvents.CAMEL_SIT);
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this.setPose(Pose.SITTING);
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this.gameEvent(GameEvent.ENTITY_ACTION);
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@@ -581,7 +581,7 @@ public class Camel extends AbstractHorse {
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}
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public void standUp() {
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- if (this.isCamelSitting()) {
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+ if (this.isCamelSitting() && new io.papermc.paper.event.entity.EntityToggleSitEvent(this.getBukkitEntity(), false).callEvent()) { // Paper - Add EntityToggleSitEvent
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this.makeSound(SoundEvents.CAMEL_STAND);
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this.setPose(Pose.STANDING);
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this.gameEvent(GameEvent.ENTITY_ACTION);
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@@ -590,6 +590,7 @@ public class Camel extends AbstractHorse {
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}
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public void standUpInstantly() {
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+ if (this.isCamelSitting() && !new io.papermc.paper.event.entity.EntityToggleSitEvent(this.getBukkitEntity(), false).callEvent()) return; // Paper - Add EntityToggleSitEvent
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this.setPose(Pose.STANDING);
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this.gameEvent(GameEvent.ENTITY_ACTION);
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this.resetLastPoseChangeTickToFullStand(this.level().getGameTime());
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