cc6fd371b2
Fixes #6357 Closes #6508 Closes #6358
39 Zeilen
2.5 KiB
Diff
39 Zeilen
2.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Tue, 16 Feb 2021 00:16:56 -0800
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Subject: [PATCH] Send full pos packets for hard colliding entities
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Prevent collision problems due to desync (i.e boats)
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Configurable under
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`send-full-pos-for-hard-colliding-entities`
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diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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index 1560ffc5d70b7185b4dd1ada7351a75cec893918..dcae40fde8087ce09ec8b9360f2abc860b88c975 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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@@ -649,4 +649,10 @@ public class PaperConfig {
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private static void lagCompensateBlockBreaking() {
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lagCompensateBlockBreaking = getBoolean("settings.lag-compensate-block-breaking", true);
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}
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+
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+ public static boolean sendFullPosForHardCollidingEntities;
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+
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+ private static void sendFullPosForHardCollidingEntities() {
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+ sendFullPosForHardCollidingEntities = getBoolean("settings.send-full-pos-for-hard-colliding-entities", true);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/level/ServerEntity.java b/src/main/java/net/minecraft/server/level/ServerEntity.java
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index 9950541e0432240207458274b76b1c5d402ac704..b7c9294fdd3d799d410afba4a1118aa371c98533 100644
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--- a/src/main/java/net/minecraft/server/level/ServerEntity.java
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+++ b/src/main/java/net/minecraft/server/level/ServerEntity.java
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@@ -173,7 +173,7 @@ public class ServerEntity {
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// Paper end - remove allocation of Vec3D here
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boolean flag4 = k < -32768L || k > 32767L || l < -32768L || l > 32767L || i1 < -32768L || i1 > 32767L;
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- if (!flag4 && this.teleportDelay <= 400 && !this.wasRiding && this.wasOnGround == this.entity.isOnGround()) {
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+ if (!flag4 && this.teleportDelay <= 400 && !this.wasRiding && this.wasOnGround == this.entity.isOnGround() && !(com.destroystokyo.paper.PaperConfig.sendFullPosForHardCollidingEntities && this.entity.hardCollides())) { // Paper - send full pos for hard colliding entities to prevent collision problems due to desync
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if ((!flag2 || !flag3) && !(this.entity instanceof AbstractArrow)) {
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if (flag2) {
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packet1 = new ClientboundMoveEntityPacket.Pos(this.entity.getId(), (short) ((int) k), (short) ((int) l), (short) ((int) i1), this.entity.isOnGround());
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