c82b292ab0
Dynmap accessed the raw bytes because it utilized NBT locally, but the NBTTagcompound was garbage collected while the bytes were still being used. This will return getBytes() back to being safe, and add a new PoolSafe method that will prevent the additional allocations for general chunk loading. Also fixed applyPatches for people with paths in their working directory if they have mcdev sources built.
109 Zeilen
3.1 KiB
Bash
Ausführbare Datei
109 Zeilen
3.1 KiB
Bash
Ausführbare Datei
#!/usr/bin/env bash
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(
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PS1="$"
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basedir="$(cd "$1" && pwd -P)"
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workdir="$basedir/work"
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minecraftversion=$(cat "$workdir/BuildData/info.json" | grep minecraftVersion | cut -d '"' -f 4)
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gitcmd="git -c commit.gpgsign=false"
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applycmd="$gitcmd am --3way --ignore-whitespace"
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# Windows detection to workaround ARG_MAX limitation
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windows="$([[ "$OSTYPE" == "cygwin" || "$OSTYPE" == "msys" ]] && echo "true" || echo "false")"
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echo "Rebuilding Forked projects.... "
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function applyPatch {
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what=$1
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what_name=$(basename "$what")
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target=$2
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branch=$3
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cd "$basedir/$what"
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$gitcmd fetch
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$gitcmd branch -f upstream "$branch" >/dev/null
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cd "$basedir"
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if [ ! -d "$basedir/$target" ]; then
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$gitcmd clone "$what" "$target"
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fi
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cd "$basedir/$target"
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echo "Resetting $target to $what_name..."
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$gitcmd remote rm upstream > /dev/null 2>&1
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$gitcmd remote add upstream "$basedir/$what" >/dev/null 2>&1
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$gitcmd checkout master 2>/dev/null || $gitcmd checkout -b master
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$gitcmd fetch upstream >/dev/null 2>&1
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$gitcmd reset --hard upstream/upstream
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echo " Applying patches to $target..."
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statusfile=".git/patch-apply-failed"
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rm -f "$statusfile"
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$gitcmd am --abort >/dev/null 2>&1
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# Special case Windows handling because of ARG_MAX constraint
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if [[ $windows == "true" ]]; then
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echo " Using workaround for Windows ARG_MAX constraint"
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find "$basedir/${what_name}-Patches/"*.patch -print0 | xargs -0 $applycmd
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else
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$applycmd "$basedir/${what_name}-Patches/"*.patch
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fi
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if [ "$?" != "0" ]; then
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echo 1 > "$statusfile"
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echo " Something did not apply cleanly to $target."
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echo " Please review above details and finish the apply then"
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echo " save the changes with rebuildPatches.sh"
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# On Windows, finishing the patch apply will only fix the latest patch
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# users will need to rebuild from that point and then re-run the patch
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# process to continue
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if [[ $windows == "true" ]]; then
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echo ""
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echo " Because you're on Windows you'll need to finish the AM,"
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echo " rebuild all patches, and then re-run the patch apply again."
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echo " Consider using the scripts with Windows Subsystem for Linux."
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fi
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exit 1
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else
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rm -f "$statusfile"
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echo " Patches applied cleanly to $target"
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fi
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}
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# Move into spigot dir
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cd "$workdir/Spigot"
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basedir=$(pwd)
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# Apply Spigot
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(
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applyPatch ../Bukkit Spigot-API HEAD &&
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applyPatch ../CraftBukkit Spigot-Server patched
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) || (
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echo "Failed to apply Spigot Patches"
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exit 1
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) || exit 1
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# Move out of Spigot
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basedir="$1"
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cd "$basedir"
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echo "Importing MC Dev"
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./scripts/importmcdev.sh "$basedir" || exit 1
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# Apply paper
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(
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applyPatch "work/Spigot/Spigot-API" Paper-API HEAD &&
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applyPatch "work/Spigot/Spigot-Server" Paper-Server HEAD
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cd "$basedir"
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# if we have previously ran ./paper mcdev, update it
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if [ -d "$workdir/Minecraft/$minecraftversion/src" ]; then
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./scripts/makemcdevsrc.sh "$basedir"
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fi
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) || (
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echo "Failed to apply Paper Patches"
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exit 1
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) || exit 1
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) || exit 1
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