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Paper-Old/patches/server/0872-Fix-Entity-Position-Desync.patch
2022-02-28 22:52:38 -07:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Date: Thu, 23 Dec 2021 23:59:12 -0500
Subject: [PATCH] Fix Entity Position Desync
If entities were teleported in the first tick it would not be send to the client.
This also fixes desync caused be relatively teleporting paintings.
This is caused by the fact that setPacketCoordinates isn't called on paintings when they are spawned (unlike every other entity, like XP orbs)
on the client for some reason. This causes it to be relatively teleported to the world origin (0,0,0).
diff --git a/src/main/java/net/minecraft/server/level/ServerEntity.java b/src/main/java/net/minecraft/server/level/ServerEntity.java
index fe29bf349b987d633b185b9d44d221053fa2cc83..1092ba200a945d8d70e48f956535f56e2743302d 100644
--- a/src/main/java/net/minecraft/server/level/ServerEntity.java
+++ b/src/main/java/net/minecraft/server/level/ServerEntity.java
@@ -164,13 +164,14 @@ public class ServerEntity {
}
// CraftBukkit end
- if (this.tickCount > 0 || this.entity instanceof AbstractArrow) {
+ if (true || this.tickCount > 0 || this.entity instanceof AbstractArrow) { // Paper - Always update position
// Paper start - remove allocation of Vec3D here
long k = ClientboundMoveEntityPacket.entityToPacket(vec3d_dx);
long l = ClientboundMoveEntityPacket.entityToPacket(vec3d_dy);
long i1 = ClientboundMoveEntityPacket.entityToPacket(vec3d_dz);
// Paper end - remove allocation of Vec3D here
boolean flag4 = k < -32768L || k > 32767L || l < -32768L || l > 32767L || i1 < -32768L || i1 > 32767L;
+ if (this.entity instanceof net.minecraft.world.entity.decoration.Painting) {flag4 = true;} // Paper - Always send exact position for paintings
if (!flag4 && this.teleportDelay <= 400 && !this.wasRiding && this.wasOnGround == this.entity.isOnGround() && !(com.destroystokyo.paper.PaperConfig.sendFullPosForHardCollidingEntities && this.entity.hardCollides())) { // Paper - send full pos for hard colliding entities to prevent collision problems due to desync
if ((!flag2 || !flag3) && !(this.entity instanceof AbstractArrow)) {