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Paper-Old/Spigot-Server-Patches/0119-Optional-TNT-doesn-t-move-in-water.patch
Aikar 5cdfbda4e4
Re-enable light queue toggle, optimize neighbor checks, add max queue time
light queue is actually buggy, so re-enabling the config.

however, if anyone is ok with the buggy behavior, made the max time lost due to
light queue configurable.

We want to get to making the ligth queue default if we can make it work perfectly.

also applying neighbor optimizations to use the faster method for light checks.
2018-09-26 00:57:59 -04:00

120 Zeilen
4.3 KiB
Diff

From 256e32e72d31dd0a1c7d3f09116c7c84fd6b38ab Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Sun, 22 May 2016 20:20:55 -0500
Subject: [PATCH] Optional TNT doesn't move in water
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index db3e70e97a..ff1a2046f6 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -2,7 +2,6 @@ package com.destroystokyo.paper;
import java.util.List;
-import org.bukkit.Bukkit;
import org.bukkit.configuration.file.YamlConfiguration;
import org.spigotmc.SpigotWorldConfig;
@@ -287,4 +286,14 @@ public class PaperWorldConfig {
);
}
}
+
+ public boolean preventTntFromMovingInWater;
+ private void preventTntFromMovingInWater() {
+ if (PaperConfig.version < 13) {
+ boolean oldVal = getBoolean("enable-old-tnt-cannon-behaviors", false);
+ set("prevent-tnt-from-moving-in-water", oldVal);
+ }
+ preventTntFromMovingInWater = getBoolean("prevent-tnt-from-moving-in-water", false);
+ log("Prevent TNT from moving in water: " + preventTntFromMovingInWater);
+ }
}
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index 0952bff5c0..b73a4e6b37 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -1170,6 +1170,12 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
}
public boolean aq() {
+ // Paper start
+ return this.doWaterMovement();
+ }
+
+ public boolean doWaterMovement() {
+ // Paper end
return this.isInWater() || this.q();
}
@@ -2721,6 +2727,11 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
}
public boolean bw() {
+ return this.pushedByWater();
+ }
+
+ public boolean pushedByWater() {
+ // Paper end
return true;
}
diff --git a/src/main/java/net/minecraft/server/EntityTNTPrimed.java b/src/main/java/net/minecraft/server/EntityTNTPrimed.java
index 87f3205f82..8c1d25979f 100644
--- a/src/main/java/net/minecraft/server/EntityTNTPrimed.java
+++ b/src/main/java/net/minecraft/server/EntityTNTPrimed.java
@@ -147,4 +147,49 @@ public class EntityTNTPrimed extends Entity {
public int getFuseTicks() {
return this.c;
}
+
+ // Paper start - Optional prevent TNT from moving in water
+ @Override
+ public boolean pushedByWater() {
+ return !world.paperConfig.preventTntFromMovingInWater && super.pushedByWater();
+ }
+
+ /**
+ * Author: Jedediah Smith <jedediah@silencegreys.com>
+ */
+ @Override
+ public boolean doWaterMovement() {
+ if (!world.paperConfig.preventTntFromMovingInWater) return super.doWaterMovement();
+
+ // Preserve velocity while calling the super method
+ double oldMotX = this.motX;
+ double oldMotY = this.motY;
+ double oldMotZ = this.motZ;
+
+ super.doWaterMovement();
+
+ this.motX = oldMotX;
+ this.motY = oldMotY;
+ this.motZ = oldMotZ;
+
+ if (this.inWater) {
+ // Send position and velocity updates to nearby players on every tick while the TNT is in water.
+ // This does pretty well at keeping their clients in sync with the server.
+ EntityTrackerEntry ete = ((WorldServer) this.getWorld()).getTracker().trackedEntities.get(this.getId());
+ if (ete != null) {
+ PacketPlayOutEntityVelocity velocityPacket = new PacketPlayOutEntityVelocity(this);
+ PacketPlayOutEntityTeleport positionPacket = new PacketPlayOutEntityTeleport(this);
+
+ ete.trackedPlayers.stream()
+ .filter(viewer -> (viewer.locX - this.locX) * (viewer.locY - this.locY) * (viewer.locZ - this.locZ) < 16 * 16)
+ .forEach(viewer -> {
+ viewer.playerConnection.sendPacket(velocityPacket);
+ viewer.playerConnection.sendPacket(positionPacket);
+ });
+ }
+ }
+
+ return this.inWater;
+ }
+ // Paper end
}
--
2.19.0