bc127ea819
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: eec4aab0 SPIGOT-6657: Add getPlayer to SheepDyeWoolEvent 205213c6 SPIGOT-6656: CauldronLevelChangeEvent is not fired correctly when dripstone fills the cauldron CraftBukkit Changes: b8c522d5 SPIGOT-6657: Add getPlayer to SheepDyeWoolEvent f04a77dc SPIGOT-6656: CauldronLevelChangeEvent is not fired correctly when dripstone fills the cauldron d1dbcebc SPIGOT-6653: Canceling snow bucket placement removes snow from bucket 4f34a67b #891: Fix scheduler task ID overflow and duplication issues Spigot Changes: d03d7f12 BUILDTOOLS-604: Rebuild patches
60 Zeilen
3.3 KiB
Diff
60 Zeilen
3.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Sat, 18 Apr 2020 04:36:11 -0400
|
|
Subject: [PATCH] Fix Chunk Post Processing deadlock risk
|
|
|
|
See: https://gist.github.com/aikar/dd22bbd2a3d78a2fd3d92e95e9f28dc6
|
|
|
|
as part of post processing a chunk, we can call ChunkConverter.
|
|
|
|
ChunkConverter then kicks off major physics updates, and when blocks
|
|
that have connections across chunk boundries occur, a recursive risk
|
|
can occur where A updates a block that triggers a physics request.
|
|
|
|
That physics request may trigger a chunk request, that then enqueues
|
|
a task into the Mailbox ChunkTaskQueueSorter.
|
|
|
|
If anything requests that same chunk that is in the middle of conversion,
|
|
it's mailbox queue is going to be held up, so the subsequent chunk request
|
|
will be unable to proceed.
|
|
|
|
We delay post processing of Chunk.A() 1 "pass" by re stuffing it back into
|
|
the executor so that the mailbox ChunkQueue is now considered empty.
|
|
|
|
This successfully fixed a reoccurring and highly reproduceable crash
|
|
for heightmaps.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
|
|
index 6d810cdb538d078dbf7ccd2ef84a4be27eb1f3e7..aa9846c7d6b8499e01bf0ffeece6a940e0879328 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
|
|
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
|
|
@@ -195,6 +195,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
|
};
|
|
// CraftBukkit end
|
|
|
|
+ final CallbackExecutor chunkLoadConversionCallbackExecutor = new CallbackExecutor(); // Paper
|
|
// Paper start - distance maps
|
|
private final com.destroystokyo.paper.util.misc.PooledLinkedHashSets<ServerPlayer> pooledLinkedPlayerHashSets = new com.destroystokyo.paper.util.misc.PooledLinkedHashSets<>();
|
|
// Paper start - no-tick view distance
|
|
@@ -1091,7 +1092,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
|
return Either.left(chunk);
|
|
});
|
|
}, (runnable) -> {
|
|
- this.mainThreadMailbox.tell(ChunkTaskPriorityQueueSorter.message(holder, runnable));
|
|
+ this.mainThreadMailbox.tell(ChunkTaskPriorityQueueSorter.message(holder, () -> ChunkMap.this.chunkLoadConversionCallbackExecutor.execute(runnable))); // Paper - delay running Chunk post processing until outside of the sorter to prevent a deadlock scenario when post processing causes another chunk request.
|
|
});
|
|
|
|
completablefuture1.thenAcceptAsync((either) -> {
|
|
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
|
|
index a376fa2456607337d3eec007abd5622a8d75ae42..e9ea16a953cff7c980cd0c1e5c2a4dcdada55f00 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
|
|
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
|
|
@@ -1009,6 +1009,7 @@ public class ServerChunkCache extends ChunkSource {
|
|
return super.pollTask() || execChunkTask; // Paper
|
|
}
|
|
} finally {
|
|
+ chunkMap.chunkLoadConversionCallbackExecutor.run(); // Paper - Add chunk load conversion callback executor to prevent deadlock due to recursion in the chunk task queue sorter
|
|
chunkMap.callbackExecutor.run();
|
|
}
|
|
// CraftBukkit end
|