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Paper-Old/patches/server/0775-ItemStack-damage-API.patch
Nassim Jahnke dc684c60d1
Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
2024-06-16 12:56:00 +02:00

106 Zeilen
5.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sun, 8 May 2022 13:35:45 -0700
Subject: [PATCH] ItemStack damage API
Adds methods notify clients about item breaks and
to simulate damage done to an itemstack and all
the logic associated with damaging them
== AT ==
public net.minecraft.world.entity.LivingEntity entityEventForEquipmentBreak(Lnet/minecraft/world/entity/EquipmentSlot;)B
diff --git a/src/main/java/net/minecraft/world/item/ItemStack.java b/src/main/java/net/minecraft/world/item/ItemStack.java
index d825c2e3808e44db9935dab4e7b528146c6d83c2..96a7e80e3efab1bf626fb7aff61e095ca09789d4 100644
--- a/src/main/java/net/minecraft/world/item/ItemStack.java
+++ b/src/main/java/net/minecraft/world/item/ItemStack.java
@@ -647,8 +647,13 @@ public final class ItemStack implements DataComponentHolder {
}
public void hurtAndBreak(int amount, ServerLevel world, @Nullable LivingEntity player, Consumer<Item> breakCallback) { // Paper - Add EntityDamageItemEvent
+ // Paper start - add param to skip infinite mats check
+ this.hurtAndBreak(amount, world, player, breakCallback, false);
+ }
+ public void hurtAndBreak(int amount, ServerLevel world, @Nullable LivingEntity player, Consumer<Item> breakCallback, boolean force) {
+ // Paper end - add param to skip infinite mats check
if (this.isDamageableItem()) {
- if (player == null || !player.hasInfiniteMaterials()) {
+ if (player == null || !player.hasInfiniteMaterials() || force) { // Paper
if (amount > 0) {
int originalDamage = amount; // Paper - Expand PlayerItemDamageEvent
amount = EnchantmentHelper.processDurabilityChange(world, this, amount);
@@ -699,6 +704,11 @@ public final class ItemStack implements DataComponentHolder {
}
public void hurtAndBreak(int amount, LivingEntity entity, EquipmentSlot slot) {
+ // Paper start - add param to skip infinite mats check
+ this.hurtAndBreak(amount, entity, slot, false);
+ }
+ public void hurtAndBreak(int amount, LivingEntity entity, EquipmentSlot slot, boolean force) {
+ // Paper end - add param to skip infinite mats check
Level world = entity.level();
if (world instanceof ServerLevel worldserver) {
@@ -717,7 +727,7 @@ public final class ItemStack implements DataComponentHolder {
}
// CraftBukkit end
entity.onEquippedItemBroken(item, slot);
- });
+ }, force); // Paper
}
}
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
index af1aa0a488fba542954b5d86b19e96e74e458e31..557628f9a2868788e7b265445b01a38f6fd99a31 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
@@ -1105,4 +1105,48 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
this.getHandle().knockback(strength, directionX, directionZ);
};
// Paper end - knockback API
+
+ // Paper start - ItemStack damage API
+ public void broadcastSlotBreak(final org.bukkit.inventory.EquipmentSlot slot) {
+ this.getHandle().level().broadcastEntityEvent(this.getHandle(), net.minecraft.world.entity.LivingEntity.entityEventForEquipmentBreak(org.bukkit.craftbukkit.CraftEquipmentSlot.getNMS(slot)));
+ }
+
+ @Override
+ public void broadcastSlotBreak(final org.bukkit.inventory.EquipmentSlot slot, final Collection<org.bukkit.entity.Player> players) {
+ if (players.isEmpty()) {
+ return;
+ }
+ final net.minecraft.network.protocol.game.ClientboundEntityEventPacket packet = new net.minecraft.network.protocol.game.ClientboundEntityEventPacket(
+ this.getHandle(),
+ net.minecraft.world.entity.LivingEntity.entityEventForEquipmentBreak(org.bukkit.craftbukkit.CraftEquipmentSlot.getNMS(slot))
+ );
+ players.forEach(player -> ((CraftPlayer) player).getHandle().connection.send(packet));
+ }
+
+ @Override
+ public ItemStack damageItemStack(ItemStack stack, final int amount) {
+ final net.minecraft.world.item.ItemStack nmsStack;
+ if (stack instanceof final CraftItemStack craftItemStack) {
+ if (craftItemStack.handle == null || craftItemStack.handle.isEmpty()) {
+ return stack;
+ }
+ nmsStack = craftItemStack.handle;
+ } else {
+ nmsStack = CraftItemStack.asNMSCopy(stack);
+ stack = CraftItemStack.asCraftMirror(nmsStack); // mirror to capture changes in hurt logic & events
+ }
+ this.damageItemStack0(nmsStack, amount, null);
+ return stack;
+ }
+
+ @Override
+ public void damageItemStack(final org.bukkit.inventory.EquipmentSlot slot, final int amount) {
+ final net.minecraft.world.entity.EquipmentSlot nmsSlot = org.bukkit.craftbukkit.CraftEquipmentSlot.getNMS(slot);
+ this.damageItemStack0(this.getHandle().getItemBySlot(nmsSlot), amount, nmsSlot);
+ }
+
+ private void damageItemStack0(final net.minecraft.world.item.ItemStack nmsStack, final int amount, final net.minecraft.world.entity.EquipmentSlot slot) {
+ nmsStack.hurtAndBreak(amount, this.getHandle(), slot, true);
+ }
+ // Paper end - ItemStack damage API
}