63 Zeilen
3.6 KiB
Diff
63 Zeilen
3.6 KiB
Diff
From 92d1e8f03547840bcefbbc9f9bc7edd35b521907 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Thu, 16 Nov 2017 12:12:41 +0000
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Subject: [PATCH] use CB BlockState implementations for captured blocks
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When modifying the world, CB will store a copy of the affected
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blocks in order to restore their state in the case that the event
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is cancelled. This change only modifies the collection of blocks
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in the world by normal means, e.g. not during tree population,
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as the potentially marginal overheads would serve no advantage.
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CB was using a CraftBlockState for all blocks, which causes issues
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should any block that uses information beyond a data ID would suffer
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from missing information, e.g. Skulls.
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By using CBs CraftBlock#getState(), we will maintain a proper copy of
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the blockstate that will be valid for restoration, as opposed to dropping
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information on restoration when the event is cancelled.
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index a956dbc3..2f57c7bc 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -66,7 +66,7 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
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public boolean captureBlockStates = false;
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public boolean captureTreeGeneration = false;
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- public Map<BlockPosition, CapturedBlockState> capturedBlockStates = new HashMap<>();
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+ public Map<BlockPosition, org.bukkit.craftbukkit.block.CraftBlockState> capturedBlockStates = new HashMap<>(); // Paper
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public Map<BlockPosition, TileEntity> capturedTileEntities = new HashMap<>();
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public List<EntityItem> captureDrops;
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public long ticksPerAnimalSpawns;
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@@ -257,7 +257,7 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
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public boolean setTypeAndData(BlockPosition blockposition, IBlockData iblockdata, int i) {
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// CraftBukkit start - tree generation
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if (this.captureTreeGeneration) {
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- CapturedBlockState blockstate = capturedBlockStates.get(blockposition);
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+ CraftBlockState blockstate = capturedBlockStates.get(blockposition);
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if (blockstate == null) {
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blockstate = CapturedBlockState.getTreeBlockState(this, blockposition, i);
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this.capturedBlockStates.put(blockposition.immutableCopy(), blockstate);
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@@ -277,7 +277,7 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
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// CraftBukkit start - capture blockstates
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boolean captured = false;
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if (this.captureBlockStates && !this.capturedBlockStates.containsKey(blockposition)) {
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- CapturedBlockState blockstate = CapturedBlockState.getBlockState(this, blockposition, i);
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+ CraftBlockState blockstate = (CraftBlockState) world.getBlockAt(blockposition.getX(), blockposition.getY(), blockposition.getZ()).getState(); // Paper - use CB getState to get a suitable snapshot
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this.capturedBlockStates.put(blockposition.immutableCopy(), blockstate);
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captured = true;
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}
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@@ -545,7 +545,7 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
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public IBlockData getType(BlockPosition blockposition) {
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// CraftBukkit start - tree generation
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if (captureTreeGeneration) {
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- CapturedBlockState previous = capturedBlockStates.get(blockposition);
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+ CraftBlockState previous = capturedBlockStates.get(blockposition); // Paper
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if (previous != null) {
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return previous.getHandle();
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}
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--
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2.25.1.windows.1
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