f2d1b6e549
Confused on this one, as commit history says Spigots version is older than our version, so i'm not sure how we ended up duplicating this when the 2 events are 100% identical. Subclass spigots event and rely on the inheritance system, and clean up the duplicate event fires. Fix Spigots setPosition to use setPositionRaw to avoid chunk load prematurely.
35 Zeilen
1.6 KiB
Diff
35 Zeilen
1.6 KiB
Diff
From 43658573d4ef19c33b422ef10666e90068267cbd Mon Sep 17 00:00:00 2001
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From: Steve Anton <anxuiz.nx@gmail.com>
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Date: Thu, 3 Mar 2016 00:09:38 -0600
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Subject: [PATCH] Add PlayerInitialSpawnEvent
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For modifying a player's initial spawn location as they join the server
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This is a duplicate API from spigot, so use our duplicate subclass and
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improve setPosition to use raw
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index f28be11ee..541e3ce83 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -119,14 +119,14 @@ public abstract class PlayerList {
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// Spigot start - spawn location event
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Player bukkitPlayer = entityplayer.getBukkitEntity();
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- PlayerSpawnLocationEvent ev = new PlayerSpawnLocationEvent(bukkitPlayer, bukkitPlayer.getLocation());
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+ PlayerSpawnLocationEvent ev = new com.destroystokyo.paper.event.player.PlayerInitialSpawnEvent(bukkitPlayer, bukkitPlayer.getLocation()); // Paper use our duplicate event
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Bukkit.getPluginManager().callEvent(ev);
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Location loc = ev.getSpawnLocation();
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worldserver = ((CraftWorld) loc.getWorld()).getHandle();
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entityplayer.spawnIn(worldserver);
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- entityplayer.setPosition(loc.getX(), loc.getY(), loc.getZ());
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+ entityplayer.setPositionRaw(loc.getX(), loc.getY(), loc.getZ()); // Paper - set raw so we aren't fully joined to the world (not added to chunk or world)
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entityplayer.setYawPitch(loc.getYaw(), loc.getPitch());
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// Spigot end
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--
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2.25.1
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