bd648dfb47
Adds final to some methods to improve inlining ability
39 Zeilen
2.1 KiB
Diff
39 Zeilen
2.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Hugo Manrique <hugmanrique@gmail.com>
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Date: Mon, 23 Jul 2018 12:57:39 +0200
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Subject: [PATCH] Option to prevent armor stands from doing entity lookups
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 6352051ab937d4d365e823a7112e76dc3ec34225..92ddf96f7db08a2b390ef3f49b0643f9d90bbea4 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -372,4 +372,9 @@ public class PaperWorldConfig {
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private void scanForLegacyEnderDragon() {
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scanForLegacyEnderDragon = getBoolean("game-mechanics.scan-for-legacy-ender-dragon", true);
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}
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+
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+ public boolean armorStandEntityLookups = true;
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+ private void armorStandEntityLookups() {
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+ armorStandEntityLookups = getBoolean("armor-stands-do-collision-entity-lookups", true);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 6ebf3884a289d0be081d43d012ac10796740cc1e..909e01e458d729f277797bf1dca564f927318460 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -801,6 +801,13 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
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// Paper end
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}
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}
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+ // Paper start - Prevent armor stands from doing entity lookups
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+ @Override
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+ public boolean getCubes(@Nullable Entity entity, AxisAlignedBB axisAlignedBB) {
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+ if (entity instanceof EntityArmorStand && !entity.world.paperConfig.armorStandEntityLookups) return false;
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+ return GeneratorAccess.super.getCubes(entity, axisAlignedBB);
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+ }
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+ // Paper end
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public Explosion explode(@Nullable Entity entity, double d0, double d1, double d2, float f, Explosion.Effect explosion_effect) {
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return this.createExplosion(entity, (DamageSource) null, (ExplosionDamageCalculator) null, d0, d1, d2, f, false, explosion_effect);
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