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Paper-Old/patches/api/0414-Properly-remove-the-experimental-smithing-inventory-.patch
Jake Potrebic 2f92d4e00e
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
01bb6ba7 PR-936: Add new PersistentDataContainer methods and clean up docs
bc145b90 PR-940: Create registry for banner pattern and cat type

CraftBukkit Changes:
cb2ea54de SPIGOT-7440, PR-1292: Fire EntityTeleportEvent for end gateways
4fea66e44 PR-1299: Add new PersistentDataContainer methods and clean up docs
b483a20db PR-1303: Create registry for banner pattern and cat type
4642dd526 SPIGOT-7535: Fix maps not having an ID and also call MapInitializeEvent in more places
2023-12-08 11:00:39 -08:00

40 Zeilen
1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Thu, 8 Jun 2023 14:45:30 -0700
Subject: [PATCH] Properly remove the experimental smithing inventory type
diff --git a/src/main/java/org/bukkit/event/inventory/InventoryType.java b/src/main/java/org/bukkit/event/inventory/InventoryType.java
index c3aeb1b622509ecd9e2230ce82e3bf07899fa540..64e59fe706b0bb37fc2439fa88fd40c3167c9fb5 100644
--- a/src/main/java/org/bukkit/event/inventory/InventoryType.java
+++ b/src/main/java/org/bukkit/event/inventory/InventoryType.java
@@ -155,7 +155,7 @@ public enum InventoryType {
*
* @deprecated use {@link #SMITHING}
*/
- @Deprecated
+ @Deprecated(forRemoval = true) // Paper
SMITHING_NEW(4, "Upgrade Gear"),
;
diff --git a/src/main/java/org/bukkit/inventory/InventoryView.java b/src/main/java/org/bukkit/inventory/InventoryView.java
index 8d14426eb1ebea27058d5f22ea652f22d00fccb9..ac6c5c7a58c2c88b6cb0f6632fb53e8d67f8a059 100644
--- a/src/main/java/org/bukkit/inventory/InventoryView.java
+++ b/src/main/java/org/bukkit/inventory/InventoryView.java
@@ -370,7 +370,6 @@ public abstract class InventoryView {
type = InventoryType.SlotType.CRAFTING;
break;
case ANVIL:
- case SMITHING:
case CARTOGRAPHY:
case GRINDSTONE:
case MERCHANT:
@@ -388,6 +387,7 @@ public abstract class InventoryView {
}
break;
case LOOM:
+ case SMITHING: // Paper
case SMITHING_NEW:
if (slot == 3) {
type = InventoryType.SlotType.RESULT;