18c3716c49
This enables us a fast reference to the entities current chunk instead of having to look it up by hashmap lookups. We also store counts by type to further enable other performance optimizations in later patches.
37 Zeilen
1.4 KiB
Diff
37 Zeilen
1.4 KiB
Diff
From 42a3ad24ded6b1cb5d7be1be315fe6cf89f7c0e1 Mon Sep 17 00:00:00 2001
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From: Techcable <Techcable@outlook.com>
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Date: Wed, 2 Mar 2016 23:42:37 -0600
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Subject: [PATCH] Use UserCache for player heads
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diff --git a/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java b/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java
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index b6b34627a..862b30286 100644
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--- a/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java
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+++ b/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java
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@@ -6,6 +6,7 @@ import net.minecraft.server.GameProfileSerializer;
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import net.minecraft.server.NBTBase;
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import net.minecraft.server.NBTTagCompound;
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import net.minecraft.server.TileEntitySkull;
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+import net.minecraft.server.*;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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@@ -141,7 +142,13 @@ class CraftMetaSkull extends CraftMetaItem implements SkullMeta {
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if (name == null) {
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profile = null;
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} else {
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- profile = new GameProfile(null, name);
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+ // Paper start - Use Online Players Skull
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+ GameProfile newProfile = null;
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+ EntityPlayer player = MinecraftServer.getServer().getPlayerList().getPlayer(name);
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+ if (player != null) newProfile = player.getProfile();
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+ if (newProfile == null) newProfile = new GameProfile(null, name);
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+ profile = newProfile;
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+ // Paper end
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}
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return true;
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--
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2.18.0
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