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Paper-Old/patches/server/0894-Call-BlockPhysicsEvent-more-often.patch
Jake Potrebic 9147456fc9
Updated Upstream (CraftBukkit/Spigot) (#8815)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
ab8ace685 SPIGOT-7236: Bone meal doesn't increase use statistic
7dcb59b8e Avoid switch on material in previous commit

Spigot Changes:
19641c75 SPIGOT-7235: World.Spigot#strikeLightningEffect doesn't do anything
2023-01-27 12:52:04 -08:00

40 Zeilen
2.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Date: Sun, 7 Aug 2022 22:16:36 +0200
Subject: [PATCH] Call BlockPhysicsEvent more often
diff --git a/src/main/java/net/minecraft/world/level/redstone/CollectingNeighborUpdater.java b/src/main/java/net/minecraft/world/level/redstone/CollectingNeighborUpdater.java
index af7b535d14ef279073b3b2ffa29cf88ca8305d1e..b1c594dc6a6b8a6c737b99272acab9e7dbd0ed63 100644
--- a/src/main/java/net/minecraft/world/level/redstone/CollectingNeighborUpdater.java
+++ b/src/main/java/net/minecraft/world/level/redstone/CollectingNeighborUpdater.java
@@ -119,7 +119,27 @@ public class CollectingNeighborUpdater implements NeighborUpdater {
public boolean runNext(Level world) {
BlockPos blockPos = this.sourcePos.relative(NeighborUpdater.UPDATE_ORDER[this.idx++]);
BlockState blockState = world.getBlockState(blockPos);
- blockState.neighborChanged(world, blockPos, this.sourceBlock, this.sourcePos, false);
+ // Paper start
+ try {
+ boolean cancelled = false;
+ org.bukkit.craftbukkit.CraftWorld cworld = world.getWorld();
+ if (cworld != null) {
+ org.bukkit.event.block.BlockPhysicsEvent event = new org.bukkit.event.block.BlockPhysicsEvent(
+ org.bukkit.craftbukkit.block.CraftBlock.at(world, blockPos),
+ org.bukkit.craftbukkit.block.data.CraftBlockData.fromData(blockState),
+ org.bukkit.craftbukkit.block.CraftBlock.at(world, sourcePos));
+
+ if (!event.callEvent()) {
+ cancelled = true;
+ }
+ }
+ if (!cancelled) { // continue to check for adjacent block (increase idx)
+ blockState.neighborChanged(world, blockPos, this.sourceBlock, this.sourcePos, false);
+ }
+ } catch (StackOverflowError ex) {
+ world.lastPhysicsProblem = new BlockPos(blockPos);
+ }
+ // Paper end
if (this.idx < NeighborUpdater.UPDATE_ORDER.length && NeighborUpdater.UPDATE_ORDER[this.idx] == this.skipDirection) {
++this.idx;
}