9147456fc9
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: ab8ace685 SPIGOT-7236: Bone meal doesn't increase use statistic 7dcb59b8e Avoid switch on material in previous commit Spigot Changes: 19641c75 SPIGOT-7235: World.Spigot#strikeLightningEffect doesn't do anything
87 Zeilen
4.6 KiB
Diff
87 Zeilen
4.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Nassim Jahnke <nassim@njahnke.dev>
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Date: Wed, 1 Dec 2021 12:36:25 +0100
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Subject: [PATCH] Prevent sending oversized item data in equipment and metadata
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diff --git a/src/main/java/net/minecraft/network/syncher/EntityDataSerializers.java b/src/main/java/net/minecraft/network/syncher/EntityDataSerializers.java
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index 6c8505d5d989a2f528a1311a562cd59f4f16fc6d..c5e82ec453a431486a9aed1d6c2637e8b335d0d6 100644
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--- a/src/main/java/net/minecraft/network/syncher/EntityDataSerializers.java
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+++ b/src/main/java/net/minecraft/network/syncher/EntityDataSerializers.java
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@@ -39,7 +39,7 @@ public class EntityDataSerializers {
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public static final EntityDataSerializer<ItemStack> ITEM_STACK = new EntityDataSerializer<ItemStack>() {
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@Override
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public void write(FriendlyByteBuf buf, ItemStack value) {
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- buf.writeItem(value);
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+ buf.writeItem(net.minecraft.world.entity.LivingEntity.sanitizeItemStack(value, false)); // Paper - prevent oversized data
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}
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@Override
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diff --git a/src/main/java/net/minecraft/server/level/ServerEntity.java b/src/main/java/net/minecraft/server/level/ServerEntity.java
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index 64683e218c9c43cfd30514800cfa8da42e37563e..d2fed123ed56eaf550ac2c7a3fcc1678a127bba3 100644
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--- a/src/main/java/net/minecraft/server/level/ServerEntity.java
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+++ b/src/main/java/net/minecraft/server/level/ServerEntity.java
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@@ -314,7 +314,10 @@ public class ServerEntity {
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ItemStack itemstack = ((LivingEntity) this.entity).getItemBySlot(enumitemslot);
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if (!itemstack.isEmpty()) {
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- list.add(Pair.of(enumitemslot, itemstack.copy()));
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+ // Paper start - prevent oversized data
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+ final ItemStack sanitized = LivingEntity.sanitizeItemStack(itemstack.copy(), false);
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+ list.add(Pair.of(enumitemslot, sanitized));
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+ // Paper end
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}
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}
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index 39c2cd8b100ab93d27a61d46b8f2d3fc354a824a..7dbdcd6ba2c17a0320ae1ca872274207c125bf75 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -3158,7 +3158,10 @@ public abstract class LivingEntity extends Entity {
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equipmentChanges.forEach((enumitemslot, itemstack) -> {
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ItemStack itemstack1 = itemstack.copy();
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- list.add(Pair.of(enumitemslot, itemstack1));
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+ // Paper start - prevent oversized data
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+ ItemStack toSend = sanitizeItemStack(itemstack1, true);
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+ list.add(Pair.of(enumitemslot, toSend));
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+ // Paper end
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switch (enumitemslot.getType()) {
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case HAND:
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this.setLastHandItem(enumitemslot, itemstack1);
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@@ -3171,6 +3174,34 @@ public abstract class LivingEntity extends Entity {
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((ServerLevel) this.level).getChunkSource().broadcast(this, new ClientboundSetEquipmentPacket(this.getId(), list));
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}
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+ // Paper start - prevent oversized data
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+ public static ItemStack sanitizeItemStack(final ItemStack itemStack, final boolean copyItemStack) {
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+ if (itemStack.isEmpty() || !itemStack.hasTag()) {
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+ return itemStack;
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+ }
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+
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+ final ItemStack copy = copyItemStack ? itemStack.copy() : itemStack;
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+ final CompoundTag tag = copy.getTag();
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+ if (copy.is(Items.BUNDLE) && tag.get("Items") instanceof ListTag oldItems && !oldItems.isEmpty()) {
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+ // Bundles change their texture based on their fullness.
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+ org.bukkit.inventory.meta.BundleMeta bundleMeta = (org.bukkit.inventory.meta.BundleMeta) copy.asBukkitMirror().getItemMeta();
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+ int sizeUsed = 0;
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+ for (org.bukkit.inventory.ItemStack item : bundleMeta.getItems()) {
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+ int scale = 64 / item.getMaxStackSize();
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+ sizeUsed += scale * item.getAmount();
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+ }
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+ // Now we add a single fake item that uses the same amount of slots as all other items.
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+ ListTag items = new ListTag();
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+ items.add(new ItemStack(Items.PAPER, sizeUsed).save(new CompoundTag()));
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+ tag.put("Items", items);
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+ }
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+ if (tag.get("BlockEntityTag") instanceof CompoundTag blockEntityTag) {
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+ blockEntityTag.remove("Items");
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+ }
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+ return copy;
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+ }
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+ // Paper end
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+
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private ItemStack getLastArmorItem(EquipmentSlot slot) {
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return (ItemStack) this.lastArmorItemStacks.get(slot.getIndex());
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}
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