9147456fc9
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: ab8ace685 SPIGOT-7236: Bone meal doesn't increase use statistic 7dcb59b8e Avoid switch on material in previous commit Spigot Changes: 19641c75 SPIGOT-7235: World.Spigot#strikeLightningEffect doesn't do anything
42 Zeilen
3.1 KiB
Diff
42 Zeilen
3.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
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Date: Thu, 12 Aug 2021 21:15:38 -0700
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Subject: [PATCH] Fix block drops position losing precision millions of blocks
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out
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diff --git a/src/main/java/net/minecraft/world/level/block/Block.java b/src/main/java/net/minecraft/world/level/block/Block.java
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index a9171ca47e836428e1b5c8366898a94702242e13..f595e64d6f9509c04ed6dac00205136c17c67edd 100644
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--- a/src/main/java/net/minecraft/world/level/block/Block.java
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+++ b/src/main/java/net/minecraft/world/level/block/Block.java
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@@ -344,9 +344,11 @@ public class Block extends BlockBehaviour implements ItemLike {
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public static void popResource(Level world, BlockPos pos, ItemStack stack) {
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float f = EntityType.ITEM.getHeight() / 2.0F;
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- double d0 = (double) ((float) pos.getX() + 0.5F) + Mth.nextDouble(world.random, -0.25D, 0.25D);
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- double d1 = (double) ((float) pos.getY() + 0.5F) + Mth.nextDouble(world.random, -0.25D, 0.25D) - (double) f;
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- double d2 = (double) ((float) pos.getZ() + 0.5F) + Mth.nextDouble(world.random, -0.25D, 0.25D);
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+ // Paper start - don't convert potentially massive numbers to floats
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+ double d0 = pos.getX() + 0.5D + Mth.nextDouble(world.random, -0.25D, 0.25D);
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+ double d1 = pos.getY() + 0.5D + Mth.nextDouble(world.random, -0.25D, 0.25D) - (double) f;
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+ double d2 = pos.getZ() + 0.5D + Mth.nextDouble(world.random, -0.25D, 0.25D);
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+ // Paper end
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Block.popResource(world, () -> {
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return new ItemEntity(world, d0, d1, d2, stack);
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@@ -359,9 +361,11 @@ public class Block extends BlockBehaviour implements ItemLike {
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int k = direction.getStepZ();
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float f = EntityType.ITEM.getWidth() / 2.0F;
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float f1 = EntityType.ITEM.getHeight() / 2.0F;
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- double d0 = (double) ((float) pos.getX() + 0.5F) + (i == 0 ? Mth.nextDouble(world.random, -0.25D, 0.25D) : (double) ((float) i * (0.5F + f)));
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- double d1 = (double) ((float) pos.getY() + 0.5F) + (j == 0 ? Mth.nextDouble(world.random, -0.25D, 0.25D) : (double) ((float) j * (0.5F + f1))) - (double) f1;
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- double d2 = (double) ((float) pos.getZ() + 0.5F) + (k == 0 ? Mth.nextDouble(world.random, -0.25D, 0.25D) : (double) ((float) k * (0.5F + f)));
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+ // Paper start - don't convert potentially massive numbers to floats
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+ double d0 = pos.getX() + 0.5D + (i == 0 ? Mth.nextDouble(world.random, -0.25D, 0.25D) : (double) ((float) i * (0.5F + f)));
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+ double d1 = pos.getY() + 0.5D + (j == 0 ? Mth.nextDouble(world.random, -0.25D, 0.25D) : (double) ((float) j * (0.5F + f1))) - (double) f1;
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+ double d2 = pos.getZ() + 0.5D + (k == 0 ? Mth.nextDouble(world.random, -0.25D, 0.25D) : (double) ((float) k * (0.5F + f)));
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+ // Paper end
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double d3 = i == 0 ? Mth.nextDouble(world.random, -0.1D, 0.1D) : (double) i * 0.1D;
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double d4 = j == 0 ? Mth.nextDouble(world.random, 0.0D, 0.1D) : (double) j * 0.1D + 0.1D;
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double d5 = k == 0 ? Mth.nextDouble(world.random, -0.1D, 0.1D) : (double) k * 0.1D;
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