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Paper-Old/patches/server/0554-Configurable-max-leash-distance.patch
Jake Potrebic 9147456fc9
Updated Upstream (CraftBukkit/Spigot) (#8815)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
ab8ace685 SPIGOT-7236: Bone meal doesn't increase use statistic
7dcb59b8e Avoid switch on material in previous commit

Spigot Changes:
19641c75 SPIGOT-7235: World.Spigot#strikeLightningEffect doesn't do anything
2023-01-27 12:52:04 -08:00

29 Zeilen
1.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sun, 3 Jan 2021 21:04:03 -0800
Subject: [PATCH] Configurable max leash distance
diff --git a/src/main/java/net/minecraft/world/entity/PathfinderMob.java b/src/main/java/net/minecraft/world/entity/PathfinderMob.java
index bffec7fdf49994f702ea4c378237dac0983d0a19..56d64f3836391fabfa9d3362d9bd62182ea6e290 100644
--- a/src/main/java/net/minecraft/world/entity/PathfinderMob.java
+++ b/src/main/java/net/minecraft/world/entity/PathfinderMob.java
@@ -48,7 +48,7 @@ public abstract class PathfinderMob extends Mob {
float f = this.distanceTo(entity);
if (this instanceof TamableAnimal && ((TamableAnimal) this).isInSittingPose()) {
- if (f > 10.0F) {
+ if (f > entity.level.paperConfig().misc.maxLeashDistance) { // Paper
this.level.getCraftServer().getPluginManager().callEvent(new EntityUnleashEvent(this.getBukkitEntity(), EntityUnleashEvent.UnleashReason.DISTANCE)); // CraftBukkit
this.dropLeash(true, true);
}
@@ -57,7 +57,7 @@ public abstract class PathfinderMob extends Mob {
}
this.onLeashDistance(f);
- if (f > 10.0F) {
+ if (f > entity.level.paperConfig().misc.maxLeashDistance) { // Paper
this.level.getCraftServer().getPluginManager().callEvent(new EntityUnleashEvent(this.getBukkitEntity(), EntityUnleashEvent.UnleashReason.DISTANCE)); // CraftBukkit
this.dropLeash(true, true);
this.goalSelector.disableControlFlag(Goal.Flag.MOVE);