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Paper-Old/patches/server/0250-Expose-attack-cooldown-methods-for-Player.patch
2024-04-24 22:29:18 -07:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Tue, 4 Sep 2018 15:02:00 -0500
Subject: [PATCH] Expose attack cooldown methods for Player
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index 23ba43bedb773addd5ba7a24845c7c0ad195ef0a..7bb1a488a1f7eb40a88a70c2245fa86fafd02145 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -2961,6 +2961,21 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
return this.adventure$pointers;
}
+
+ @Override
+ public float getCooldownPeriod() {
+ return getHandle().getCurrentItemAttackStrengthDelay();
+ }
+
+ @Override
+ public float getCooledAttackStrength(float adjustTicks) {
+ return getHandle().getAttackStrengthScale(adjustTicks);
+ }
+
+ @Override
+ public void resetCooldown() {
+ getHandle().resetAttackStrengthTicker();
+ }
// Paper end
// Spigot start
private final Player.Spigot spigot = new Player.Spigot()