Archiviert
13
0
Dieses Repository wurde am 2024-12-25 archiviert. Du kannst Dateien ansehen und es klonen, aber nicht pushen oder Issues/Pull-Requests öffnen.
Paper-Old/patches/server/0686-Optimise-chunk-tick-iteration.patch
Nassim Jahnke c0936a71bd
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#9440)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
01aa02eb PR-858: Add LivingEntity#playHurtAnimation()
9421320f PR-884: Refinements to new ban API for improved compatibility and correctness
37a60b45 SPIGOT-6455, SPIGOT-7030, PR-750: Improve ban API
4eeb174b All smithing inventories are now the new smithing inventory
f2bb168e PR-880: Add methods to get/set FallingBlock CancelDrop
e7a807fa PR-879: Add Player#sendHealthUpdate()
692b8e96 SPIGOT-7370: Remove float value conversion in plugin.yml
2d033390 SPIGOT-7403: Add direct API for waxed signs
16a08373 PR-876: Add missing Raider API and 'no action ticks'

CraftBukkit Changes:
b60a95c8c PR-1189: Add LivingEntity#playHurtAnimation()
95c335c63 PR-1226: Fix VehicleEnterEvent not being called for certain entities
0a0fc3bee PR-1227: Refinements to new ban API for improved compatibility and correctness
0d0b1e5dc Revert bad change to PathfinderGoalSit causing all cats to sit
648196070 SPIGOT-6455, SPIGOT-7030, PR-1054: Improve ban API
31fe848d6 All smithing inventories are now the new smithing inventory
9a919a143 SPIGOT-7416: SmithItemEvent not firing in Smithing Table
9f64f0d22 PR-1221: Add methods to get/set FallingBlock CancelDrop
3be9ac171 PR-1220: Add Player#sendHealthUpdate()
c1279f775 PR-1209: Clean up various patches
c432e4397 Fix Raider#setCelebrating() implementation
504d96665 SPIGOT-7403: Add direct API for waxed signs
c68c1f1b3 PR-1216: Add missing Raider API and 'no action ticks'
85b89c3dd Increase outdated build delay

Spigot Changes:
9ebce8af Rebuild patches
64b565e6 Rebuild patches
2023-07-04 10:22:56 +02:00

216 Zeilen
12 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Thu, 7 May 2020 05:48:54 -0700
Subject: [PATCH] Optimise chunk tick iteration
Use a dedicated list of entity ticking chunks to reduce the cost
diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
index 4164204ba80f68a768de0ed1721c6447b972a631..4ae1ba645d9fdc1eb6d5a3e4f8ceed9b4841e003 100644
--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
@@ -84,6 +84,11 @@ public class ChunkHolder {
this.playersInMobSpawnRange = this.chunkMap.playerMobSpawnMap.getObjectsInRange(key);
this.playersInChunkTickRange = this.chunkMap.playerChunkTickRangeMap.getObjectsInRange(key);
// Paper end - optimise anyPlayerCloseEnoughForSpawning
+ // Paper start - optimise chunk tick iteration
+ if (this.needsBroadcastChanges()) {
+ this.chunkMap.needsChangeBroadcasting.add(this);
+ }
+ // Paper end - optimise chunk tick iteration
}
public void onChunkRemove() {
@@ -91,6 +96,11 @@ public class ChunkHolder {
this.playersInMobSpawnRange = null;
this.playersInChunkTickRange = null;
// Paper end - optimise anyPlayerCloseEnoughForSpawning
+ // Paper start - optimise chunk tick iteration
+ if (this.needsBroadcastChanges()) {
+ this.chunkMap.needsChangeBroadcasting.remove(this);
+ }
+ // Paper end - optimise chunk tick iteration
}
// Paper end
@@ -230,7 +240,7 @@ public class ChunkHolder {
if (i < 0 || i >= this.changedBlocksPerSection.length) return; // CraftBukkit - SPIGOT-6086, SPIGOT-6296
if (this.changedBlocksPerSection[i] == null) {
- this.hasChangedSections = true;
+ this.hasChangedSections = true; this.addToBroadcastMap(); // Paper - optimise chunk tick iteration
this.changedBlocksPerSection[i] = new ShortOpenHashSet();
}
@@ -254,6 +264,7 @@ public class ChunkHolder {
int k = this.lightEngine.getMaxLightSection();
if (y >= j && y <= k) {
+ this.addToBroadcastMap(); // Paper - optimise chunk tick iteration
int l = y - j;
if (lightType == LightLayer.SKY) {
@@ -268,8 +279,19 @@ public class ChunkHolder {
}
}
+ // Paper start - optimise chunk tick iteration
+ public final boolean needsBroadcastChanges() {
+ return this.hasChangedSections || !this.skyChangedLightSectionFilter.isEmpty() || !this.blockChangedLightSectionFilter.isEmpty();
+ }
+
+ private void addToBroadcastMap() {
+ org.spigotmc.AsyncCatcher.catchOp("ChunkHolder update");
+ this.chunkMap.needsChangeBroadcasting.add(this);
+ }
+ // Paper end - optimise chunk tick iteration
+
public void broadcastChanges(LevelChunk chunk) {
- if (this.hasChangedSections || !this.skyChangedLightSectionFilter.isEmpty() || !this.blockChangedLightSectionFilter.isEmpty()) {
+ if (this.needsBroadcastChanges()) { // Paper - moved into above, other logic needs to call
Level world = chunk.getLevel();
List list;
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
index 4e65e1d2d1538366f554d94bff31ab74c2e8a225..ee298a136d95a2759ee77ffc11cf6e43cc54c1bb 100644
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -115,6 +115,8 @@ import org.bukkit.craftbukkit.generator.CustomChunkGenerator;
import org.bukkit.entity.Player;
// CraftBukkit end
+import it.unimi.dsi.fastutil.objects.ReferenceOpenHashSet; // Paper
+
public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider {
private static final byte CHUNK_TYPE_REPLACEABLE = -1;
@@ -152,6 +154,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
private final Queue<Runnable> unloadQueue;
int viewDistance;
public final com.destroystokyo.paper.util.misc.PlayerAreaMap playerMobDistanceMap; // Paper
+ public final ReferenceOpenHashSet<ChunkHolder> needsChangeBroadcasting = new ReferenceOpenHashSet<>();
// Paper - rewrite chunk system
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
index 5c5fe2087a7617324ab8e18389e3ffa9ac413026..828de28f2777e2477a9c6545c8af96c4ca4e352b 100644
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
@@ -48,6 +48,7 @@ import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemp
import net.minecraft.world.level.storage.DimensionDataStorage;
import net.minecraft.world.level.storage.LevelData;
import net.minecraft.world.level.storage.LevelStorageSource;
+import it.unimi.dsi.fastutil.objects.ReferenceOpenHashSet; // Paper
public class ServerChunkCache extends ChunkSource {
@@ -574,42 +575,59 @@ public class ServerChunkCache extends ChunkSource {
this.lastSpawnState = spawnercreature_d;
gameprofilerfiller.popPush("filteringLoadedChunks");
- List<ServerChunkCache.ChunkAndHolder> list = Lists.newArrayListWithCapacity(l);
- Iterator iterator = this.chunkMap.getChunks().iterator();
+ // Paper - moved down
this.level.timings.chunkTicks.startTiming(); // Paper
- while (iterator.hasNext()) {
- ChunkHolder playerchunk = (ChunkHolder) iterator.next();
- LevelChunk chunk = playerchunk.getTickingChunk();
-
- if (chunk != null) {
- list.add(new ServerChunkCache.ChunkAndHolder(chunk, playerchunk));
- }
- }
+ // Paper - moved down
gameprofilerfiller.popPush("spawnAndTick");
boolean flag2 = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !this.level.players().isEmpty(); // CraftBukkit
- Collections.shuffle(list);
+ // Paper - only shuffle if per-player mob spawning is disabled
// Paper - moved natural spawn event up
- Iterator iterator1 = list.iterator();
+ // Paper start - optimise chunk tick iteratio
+ Iterator<LevelChunk> iterator1;
+ if (this.level.paperConfig().entities.spawning.perPlayerMobSpawns) {
+ iterator1 = this.entityTickingChunks.iterator();
+ } else {
+ iterator1 = this.entityTickingChunks.unsafeIterator();
+ List<LevelChunk> shuffled = Lists.newArrayListWithCapacity(this.entityTickingChunks.size());
+ while (iterator1.hasNext()) {
+ shuffled.add(iterator1.next());
+ }
+ Collections.shuffle(shuffled);
+ iterator1 = shuffled.iterator();
+ }
+ try {
while (iterator1.hasNext()) {
- ServerChunkCache.ChunkAndHolder chunkproviderserver_a = (ServerChunkCache.ChunkAndHolder) iterator1.next();
- LevelChunk chunk1 = chunkproviderserver_a.chunk;
+ LevelChunk chunk1 = iterator1.next();
+ ChunkHolder holder = chunk1.playerChunk;
+ if (holder != null) {
+ // Paper - move down
+ // Paper end - optimise chunk tick iteration
ChunkPos chunkcoordintpair = chunk1.getPos();
- if (this.level.isNaturalSpawningAllowed(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkproviderserver_a.holder, chunkcoordintpair, false)) { // Paper - optimise anyPlayerCloseEnoughForSpawning
+ if ((true || this.level.isNaturalSpawningAllowed(chunkcoordintpair)) && this.chunkMap.anyPlayerCloseEnoughForSpawning(holder, chunkcoordintpair, false)) { // Paper - optimise anyPlayerCloseEnoughForSpawning // Paper - the chunk is known ticking
chunk1.incrementInhabitedTime(j);
- if (flag2 && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkproviderserver_a.holder, chunkcoordintpair, true)) { // Spigot // Paper - optimise anyPlayerCloseEnoughForSpawning
+ if (flag2 && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(holder, chunkcoordintpair, true)) { // Spigot // Paper - optimise anyPlayerCloseEnoughForSpawning & optimise chunk tick iteration
NaturalSpawner.spawnForChunk(this.level, chunk1, spawnercreature_d, this.spawnFriendlies, this.spawnEnemies, flag1);
}
- if (this.level.shouldTickBlocksAt(chunkcoordintpair.toLong())) {
+ if (true || this.level.shouldTickBlocksAt(chunkcoordintpair.toLong())) { // Paper - the chunk is known ticking
this.level.tickChunk(chunk1, k);
}
}
+ // Paper start - optimise chunk tick iteration
+ }
+ }
+
+ } finally {
+ if (iterator1 instanceof io.papermc.paper.util.maplist.IteratorSafeOrderedReferenceSet.Iterator safeIterator) {
+ safeIterator.finishedIterating();
+ }
}
+ // Paper end - optimise chunk tick iteration
this.level.timings.chunkTicks.stopTiming(); // Paper
gameprofilerfiller.popPush("customSpawners");
if (flag2) {
@@ -617,15 +635,24 @@ public class ServerChunkCache extends ChunkSource {
this.level.tickCustomSpawners(this.spawnEnemies, this.spawnFriendlies);
} // Paper - timings
}
-
- gameprofilerfiller.popPush("broadcast");
- list.forEach((chunkproviderserver_a1) -> {
- this.level.timings.broadcastChunkUpdates.startTiming(); // Paper - timing
- chunkproviderserver_a1.holder.broadcastChanges(chunkproviderserver_a1.chunk);
- this.level.timings.broadcastChunkUpdates.stopTiming(); // Paper - timing
- });
gameprofilerfiller.pop();
+ // Paper start - use set of chunks requiring updates, rather than iterating every single one loaded
+ gameprofilerfiller.popPush("broadcast");
+ this.level.timings.broadcastChunkUpdates.startTiming(); // Paper - timing
+ if (!this.chunkMap.needsChangeBroadcasting.isEmpty()) {
+ ReferenceOpenHashSet<ChunkHolder> copy = this.chunkMap.needsChangeBroadcasting.clone();
+ this.chunkMap.needsChangeBroadcasting.clear();
+ for (ChunkHolder holder : copy) {
+ holder.broadcastChanges(holder.getFullChunkNowUnchecked()); // LevelChunks are NEVER unloaded
+ if (holder.needsBroadcastChanges()) {
+ // I DON'T want to KNOW what DUMB plugins might be doing.
+ this.chunkMap.needsChangeBroadcasting.add(holder);
+ }
+ }
+ }
+ this.level.timings.broadcastChunkUpdates.stopTiming(); // Paper - timing
gameprofilerfiller.pop();
+ // Paper end - use set of chunks requiring updates, rather than iterating every single one loaded
this.chunkMap.tick();
}
}