ef0e5a642d
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 9ae3f10f SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API 48c0c547 PR-786: Add methods to get sounds from entities CraftBukkit Changes: 5cc9c022a SPIGOT-7152: Handle hand item changing during air interact event 4ffa1acf6 SPIGOT-7154: Players get kicked when interacting with a conversation 4daa21123 SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API e5d6a9bbf PR-1100: Add methods to get sounds from entities b7e9f1c8b SPIGOT-7146: Reduce use of Material switch in ItemMeta Spigot Changes: 4c157bb4 Rebuild patches
29 Zeilen
1.6 KiB
Diff
29 Zeilen
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <spottedleaf@spottedleaf.dev>
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Date: Sat, 25 Apr 2020 17:10:55 -0700
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Subject: [PATCH] Reduce blockpos allocation from pathfinding
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diff --git a/src/main/java/net/minecraft/world/level/pathfinder/WalkNodeEvaluator.java b/src/main/java/net/minecraft/world/level/pathfinder/WalkNodeEvaluator.java
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index c48e097464977dbec22d1370c3393ba1fe105137..ede91a2fbe67480d2b6bcdeb776f87da0b69bdae 100644
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--- a/src/main/java/net/minecraft/world/level/pathfinder/WalkNodeEvaluator.java
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+++ b/src/main/java/net/minecraft/world/level/pathfinder/WalkNodeEvaluator.java
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@@ -495,7 +495,7 @@ public class WalkNodeEvaluator extends NodeEvaluator {
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return BlockPathTypes.DANGER_FIRE;
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}
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- if (world.getFluidState(pos).is(FluidTags.WATER)) {
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+ if (blockState.getFluidState().is(FluidTags.WATER)) {
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return BlockPathTypes.WATER_BORDER;
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}
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} // Paper
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@@ -526,7 +526,7 @@ public class WalkNodeEvaluator extends NodeEvaluator {
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} else if (blockState.is(Blocks.COCOA)) {
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return BlockPathTypes.COCOA;
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} else {
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- FluidState fluidState = world.getFluidState(pos);
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+ FluidState fluidState = blockState.getFluidState(); // Paper - remove another get type call
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if (fluidState.is(FluidTags.LAVA)) {
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return BlockPathTypes.LAVA;
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} else if (isBurningBlock(blockState)) {
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