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Paper-Old/patches/server/0792-Fix-NPE-on-Allay-stopDancing-while-not-dancing.patch
Nassim Jahnke dc684c60d1
Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
2024-06-16 12:56:00 +02:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: NonSwag <mrminecraft00@gmail.com>
Date: Tue, 6 Dec 2022 23:04:21 +0100
Subject: [PATCH] Fix NPE on Allay#stopDancing while not dancing
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftAllay.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftAllay.java
index 1d04df8752af74ae73231922041d09df9d7492bb..c64918175ec08d20cde2bda9e0cac8b474385fe0 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftAllay.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftAllay.java
@@ -78,7 +78,7 @@ public class CraftAllay extends CraftCreature implements org.bukkit.entity.Allay
public void stopDancing() {
this.getHandle().forceDancing = false;
this.getHandle().jukeboxPos = null;
- this.getHandle().setJukeboxPlaying(null, false);
+ this.getHandle().setDancing(false); // Paper - Directly modify set dancing to avoid NPE
}
@Override