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Paper-Old/patches/server/0765-Ignore-impossible-spawn-tick.patch
Nassim Jahnke dc684c60d1
Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
2024-06-16 12:56:00 +02:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: dannyball710 <dannyball710@gmail.com>
Date: Sat, 12 Feb 2022 23:42:48 +0800
Subject: [PATCH] Ignore impossible spawn tick
diff --git a/src/main/java/net/minecraft/world/level/BaseSpawner.java b/src/main/java/net/minecraft/world/level/BaseSpawner.java
index 8efc06d29c62fa2be8515ed3359d52a6d4b807d2..f57e1b78204dff661ad5d3ee93a88a00330af2dc 100644
--- a/src/main/java/net/minecraft/world/level/BaseSpawner.java
+++ b/src/main/java/net/minecraft/world/level/BaseSpawner.java
@@ -84,6 +84,7 @@ public abstract class BaseSpawner {
}
public void serverTick(ServerLevel world, BlockPos pos) {
+ if (spawnCount <= 0 || maxNearbyEntities <= 0) return; // Paper - Ignore impossible spawn tick
// Paper start - Configurable mob spawner tick rate
if (spawnDelay > 0 && --tickDelay > 0) return;
tickDelay = world.paperConfig().tickRates.mobSpawner;