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Paper-Old/patches/server/0206-LivingEntity-Active-Item-API.patch
Riley Park f17519338b
Expose server build information (#10729)
* Expose server build information

* squash patches

* final tweaks

---------

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: masmc05 <masmc05@gmail.com>
2024-05-15 17:06:59 -07:00

73 Zeilen
2.7 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 29 Jun 2018 00:21:28 -0400
Subject: [PATCH] LivingEntity Active Item API
API relating to items being actively used by a LivingEntity
such as a bow or eating food.
== AT ==
public net/minecraft/world/entity/LivingEntity completeUsingItem()V
public net/minecraft/server/level/ServerPlayer completeUsingItem()V
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
index 0e3b9c2d7ae5091f5c485ec679852476d816f083..bd5b535663935dc8f4a2a8f5c233c1c720400bd7 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
@@ -851,4 +851,53 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
getHandle().setShieldBlockingDelay(delay);
}
// Paper end
+
+ // Paper start - active item API
+ @Override
+ public void startUsingItem(org.bukkit.inventory.EquipmentSlot hand) {
+ Preconditions.checkArgument(hand != null, "hand must not be null");
+ switch (hand) {
+ case HAND -> getHandle().startUsingItem(InteractionHand.MAIN_HAND);
+ case OFF_HAND -> getHandle().startUsingItem(InteractionHand.OFF_HAND);
+ default -> throw new IllegalArgumentException("hand may only be HAND or OFF_HAND");
+ }
+ }
+
+ @Override
+ public void completeUsingActiveItem() {
+ getHandle().completeUsingItem();
+ }
+
+ @Override
+ public ItemStack getActiveItem() {
+ return this.getHandle().getUseItem().asBukkitMirror();
+ }
+
+ @Override
+ public int getActiveItemRemainingTime() {
+ return this.getHandle().getUseItemRemainingTicks();
+ }
+
+ @Override
+ public void setActiveItemRemainingTime(final int ticks) {
+ Preconditions.checkArgument(ticks >= 0, "ticks must be >= 0");
+ Preconditions.checkArgument(ticks <= this.getHandle().getUseItem().getUseDuration(), "ticks must be <= item use duration");
+ this.getHandle().useItemRemaining = ticks;
+ }
+
+ @Override
+ public int getActiveItemUsedTime() {
+ return this.getHandle().getTicksUsingItem();
+ }
+
+ @Override
+ public boolean hasActiveItem() {
+ return this.getHandle().isUsingItem();
+ }
+
+ @Override
+ public org.bukkit.inventory.EquipmentSlot getActiveItemHand() {
+ return org.bukkit.craftbukkit.CraftEquipmentSlot.getHand(this.getHandle().getUsedItemHand());
+ }
+ // Paper end - active item API
}