2f92d4e00e
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 01bb6ba7 PR-936: Add new PersistentDataContainer methods and clean up docs bc145b90 PR-940: Create registry for banner pattern and cat type CraftBukkit Changes: cb2ea54de SPIGOT-7440, PR-1292: Fire EntityTeleportEvent for end gateways 4fea66e44 PR-1299: Add new PersistentDataContainer methods and clean up docs b483a20db PR-1303: Create registry for banner pattern and cat type 4642dd526 SPIGOT-7535: Fix maps not having an ID and also call MapInitializeEvent in more places
23 Zeilen
1.1 KiB
Diff
23 Zeilen
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: booky10 <boooky10@gmail.com>
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Date: Mon, 3 Jul 2023 01:55:32 +0200
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Subject: [PATCH] Add hand to fish event for all player interactions
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diff --git a/src/main/java/org/bukkit/event/player/PlayerFishEvent.java b/src/main/java/org/bukkit/event/player/PlayerFishEvent.java
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index 45342030ad0f46632d3ee9a6d0348251f8ee375f..d4001f64a7ee9d5173e9bafd9c45860cbda1fc85 100644
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--- a/src/main/java/org/bukkit/event/player/PlayerFishEvent.java
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+++ b/src/main/java/org/bukkit/event/player/PlayerFishEvent.java
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@@ -94,8 +94,9 @@ public class PlayerFishEvent extends PlayerEvent implements Cancellable {
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/**
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* Get the hand that was used in this event.
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* <p>
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- * The hand used is only present when the event state is {@link State#FISHING}.
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- * In all other states, the hand is null.
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+ * The hand used is only present for player interactions.
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+ * This means it will be null if state is set
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+ * to {@link State#BITE} or {@link State#FAILED_ATTEMPT}.
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*
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* @return the hand
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*/
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