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Paper-Old/Spigot-API-Patches/0057-Basic-PlayerProfile-API.patch
Aikar b8a672dd94
Fix Profile Textures and expand PlayerProfile .complete() API
I mistakenly thought .complete() also checked for textures, which was not the case

So the logic was not working as desired.

Also some undesired logic paths lead to textures of the logging in player being dropped, forcing
us to always load the textures immediately again on login, leading to rate limits.

Everythings now good

the .complete() api now will default specify to also complete textures, but you may
pass false to it to skip loading textures.
2018-03-22 21:40:57 -04:00

317 Zeilen
9.9 KiB
Diff

From 15f696b679672e955cf4f3186130eb9afa2e0df6 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 15 Jan 2018 21:46:46 -0500
Subject: [PATCH] Basic PlayerProfile API
Provides basic elements of a PlayerProfile to be used by future API/events
diff --git a/src/main/java/com/destroystokyo/paper/profile/PlayerProfile.java b/src/main/java/com/destroystokyo/paper/profile/PlayerProfile.java
new file mode 100644
index 00000000..404fb468
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/profile/PlayerProfile.java
@@ -0,0 +1,125 @@
+package com.destroystokyo.paper.profile;
+
+import com.mojang.authlib.GameProfile;
+
+import javax.annotation.Nonnull;
+import javax.annotation.Nullable;
+import java.util.Collection;
+import java.util.Set;
+import java.util.UUID;
+
+/**
+ * Represents a players profile for the game, such as UUID, Name, and textures.
+ */
+public interface PlayerProfile {
+
+ /**
+ * @return The players name, if set
+ */
+ @Nullable String getName();
+
+ /**
+ * @return The players unique identifier, if set
+ */
+ @Nullable UUID getId();
+
+ /**
+ * @return A Mutable set of this players properties, such as textures.
+ * Values specified here are subject to implementation details.
+ */
+ @Nonnull Set<ProfileProperty> getProperties();
+
+ /**
+ * Check if the Profile has the specified property
+ * @param property Property name to check
+ * @return If the property is set
+ */
+ boolean hasProperty(String property);
+
+ /**
+ * Sets a property. If the property already exists, the previous one will be replaced
+ * @param property Property to set.
+ */
+ void setProperty(ProfileProperty property);
+
+ /**
+ * Sets multiple properties. If any of the set properties already exist, it will be replaced
+ * @param properties The properties to set
+ */
+ void setProperties(Collection<ProfileProperty> properties);
+
+ /**
+ * Removes a specific property from this profile
+ * @param property The property to remove
+ * @return If a property was removed
+ */
+ boolean removeProperty(String property);
+
+ /**
+ * Removes a specific property from this profile
+ * @param property The property to remove
+ * @return If a property was removed
+ */
+ default boolean removeProperty(@Nonnull ProfileProperty property) {
+ return removeProperty(property.getName());
+ }
+
+ /**
+ * Removes all properties in the collection
+ * @param properties The properties to remove
+ * @return If any property was removed
+ */
+ default boolean removeProperties(Collection<ProfileProperty> properties) {
+ boolean removed = false;
+ for (ProfileProperty property : properties) {
+ if (removeProperty(property)) {
+ removed = true;
+ }
+ }
+ return removed;
+ }
+
+ /**
+ * Clears all properties on this profile
+ */
+ void clearProperties();
+
+ /**
+ * @return Does this profile have Name, UUID and Textures filled in
+ */
+ boolean isComplete();
+
+ /**
+ * If this profile is not complete, then make the API call to complete it.
+ * This is a blocking operation and should be done asynchronously.
+ *
+ * This will also complete textures. If you do not want to load textures, use {{@link #complete(boolean)}}
+ * @return if the profile is now complete (if you get rate limited, this operation may fail)
+ */
+ default boolean complete() {
+ return complete(true);
+ }
+
+ /**
+ * If this profile is not complete, then make the API call to complete it.
+ * This is a blocking operation and should be done asynchronously.
+ *
+ * Optionally will also fill textures.
+ * @return if the profile is now complete (if you get rate limited, this operation may fail)
+ */
+ boolean complete(boolean textures);
+
+ /**
+ * Whether or not this Profile has textures associated to it
+ * @return If has a textures property
+ */
+ default boolean hasTextures() {
+ return hasProperty("textures");
+ }
+
+ /**
+ * @deprecated Will be removed in 1.13
+ */
+ @Deprecated
+ GameProfile getGameProfile();
+}
diff --git a/src/main/java/com/destroystokyo/paper/profile/ProfileProperty.java b/src/main/java/com/destroystokyo/paper/profile/ProfileProperty.java
new file mode 100644
index 00000000..d17061e6
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/profile/ProfileProperty.java
@@ -0,0 +1,72 @@
+package com.destroystokyo.paper.profile;
+
+import com.google.common.base.Preconditions;
+
+import javax.annotation.Nonnull;
+import javax.annotation.Nullable;
+import java.util.Objects;
+
+/**
+ * Represents a property on a {@link PlayerProfile}
+ */
+public class ProfileProperty {
+ private final String name;
+ private final String value;
+ private final String signature;
+
+ public ProfileProperty(@Nonnull String name, @Nonnull String value) {
+ this(name, value, null);
+ }
+
+ public ProfileProperty(@Nonnull String name, @Nonnull String value, @Nullable String signature) {
+ this.name = Preconditions.checkNotNull(name, "ProfileProperty name can not be null");
+ this.value = Preconditions.checkNotNull(value, "ProfileProperty value can not be null");
+ this.signature = signature;
+ }
+
+ /**
+ * @return The property name, ie "textures"
+ */
+ @Nonnull
+ public String getName() {
+ return name;
+ }
+
+ /**
+ * @return The property value, likely to be base64 encoded
+ */
+ @Nonnull
+ public String getValue() {
+ return value;
+ }
+
+ /**
+ * @return A signature from Mojang for signed properties
+ */
+ @Nullable
+ public String getSignature() {
+ return signature;
+ }
+
+ /**
+ * @return If this property has a signature or not
+ */
+ public boolean isSigned() {
+ return this.signature != null;
+ }
+
+ @Override
+ public boolean equals(Object o) {
+ if (this == o) return true;
+ if (o == null || getClass() != o.getClass()) return false;
+ ProfileProperty that = (ProfileProperty) o;
+ return Objects.equals(name, that.name) &&
+ Objects.equals(value, that.value) &&
+ Objects.equals(signature, that.signature);
+ }
+
+ @Override
+ public int hashCode() {
+ return Objects.hash(name);
+ }
+}
diff --git a/src/main/java/org/bukkit/Bukkit.java b/src/main/java/org/bukkit/Bukkit.java
index ed403c33..690d9c07 100644
--- a/src/main/java/org/bukkit/Bukkit.java
+++ b/src/main/java/org/bukkit/Bukkit.java
@@ -44,6 +44,9 @@ import org.bukkit.generator.ChunkGenerator;
import org.bukkit.inventory.ItemFactory;
import org.bukkit.inventory.meta.ItemMeta;
+import javax.annotation.Nullable; // Paper
+import javax.annotation.Nonnull; // Paper
+
/**
* Represents the Bukkit core, for version and Server singleton handling
*/
@@ -1216,6 +1219,37 @@ public final class Bukkit {
public static boolean suggestPlayerNamesWhenNullTabCompletions() {
return server.suggestPlayerNamesWhenNullTabCompletions();
}
+
+ /**
+ * Creates a PlayerProfile for the specified uuid, with name as null
+ * @param uuid UUID to create profile for
+ * @return A PlayerProfile object
+ */
+ public static com.destroystokyo.paper.profile.PlayerProfile createProfile(@Nonnull UUID uuid) {
+ return server.createProfile(uuid);
+ }
+
+ /**
+ * Creates a PlayerProfile for the specified name, with UUID as null
+ * @param name Name to create profile for
+ * @return A PlayerProfile object
+ */
+ public static com.destroystokyo.paper.profile.PlayerProfile createProfile(@Nonnull String name) {
+ return server.createProfile(name);
+ }
+
+ /**
+ * Creates a PlayerProfile for the specified name/uuid
+ *
+ * Both UUID and Name can not be null at same time. One must be supplied.
+ *
+ * @param uuid UUID to create profile for
+ * @param name Name to create profile for
+ * @return A PlayerProfile object
+ */
+ public static com.destroystokyo.paper.profile.PlayerProfile createProfile(@Nullable UUID uuid, @Nullable String name) {
+ return server.createProfile(uuid, name);
+ }
// Paper end
public static Server.Spigot spigot()
diff --git a/src/main/java/org/bukkit/Server.java b/src/main/java/org/bukkit/Server.java
index 87ab9d2b..f2ee6516 100644
--- a/src/main/java/org/bukkit/Server.java
+++ b/src/main/java/org/bukkit/Server.java
@@ -45,6 +45,9 @@ import org.bukkit.generator.ChunkGenerator;
import org.bukkit.inventory.ItemFactory;
import org.bukkit.inventory.meta.ItemMeta;
+import javax.annotation.Nullable; // Paper
+import javax.annotation.Nonnull; // Paper
+
/**
* Represents a server implementation.
*/
@@ -1041,5 +1044,30 @@ public interface Server extends PluginMessageRecipient {
* @return true if player names should be suggested
*/
boolean suggestPlayerNamesWhenNullTabCompletions();
+
+ /**
+ * Creates a PlayerProfile for the specified uuid, with name as null
+ * @param uuid UUID to create profile for
+ * @return A PlayerProfile object
+ */
+ com.destroystokyo.paper.profile.PlayerProfile createProfile(@Nonnull UUID uuid);
+
+ /**
+ * Creates a PlayerProfile for the specified name, with UUID as null
+ * @param name Name to create profile for
+ * @return A PlayerProfile object
+ */
+ com.destroystokyo.paper.profile.PlayerProfile createProfile(@Nonnull String name);
+
+ /**
+ * Creates a PlayerProfile for the specified name/uuid
+ *
+ * Both UUID and Name can not be null at same time. One must be supplied.
+ *
+ * @param uuid UUID to create profile for
+ * @param name Name to create profile for
+ * @return A PlayerProfile object
+ */
+ com.destroystokyo.paper.profile.PlayerProfile createProfile(@Nullable UUID uuid, @Nullable String name);
// Paper end
}
--
2.16.2