4104545b11
"It was from a different time before books were as jank as they are now. As time has gone on they've only proven to be worse and worse."
30 Zeilen
1.6 KiB
Diff
30 Zeilen
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: AJMFactsheets <AJMFactsheets@gmail.com>
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Date: Fri, 17 Jan 2020 17:17:54 -0600
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Subject: [PATCH] Fix items not falling correctly
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Since 1.14, Mojang has added an optimization which skips checking if
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an item should fall every fourth tick.
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However, Spigot's entity activation range class also has an
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optimization which skips ticking active entities every fourth tick.
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This can result in a state where an item will never properly fall
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due to its move method never being called.
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This patch resolves the conflict by offsetting checking an item's
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move method from Spigot's entity activation range check.
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diff --git a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
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index 82ffe3624943d2e931e2cc2f85ede94f369bd06b..9ee1dc89dd4c6b9453e1f6f92208d454877d23c9 100644
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--- a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
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@@ -135,7 +135,7 @@ public class ItemEntity extends Entity {
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}
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}
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- if (!this.onGround || this.getDeltaMovement().horizontalDistanceSqr() > 9.999999747378752E-6D || (this.tickCount + this.getId()) % 4 == 0) {
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+ if (!this.onGround || this.getDeltaMovement().horizontalDistanceSqr() > 9.999999747378752E-6D || this.tickCount % 4 == 0) { // Paper - Ensure checking item movement is always offset from Spigot's entity activation range check
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this.move(MoverType.SELF, this.getDeltaMovement());
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float f1 = 0.98F;
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