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Paper-Old/patches/api/0144-Expose-attack-cooldown-methods-for-Player.patch
Jake Potrebic 41e6f20420
Updated Upstream (Bukkit/CraftBukkit) (#9342)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
fdff0cd4 PR-869: Add Enderman#teleport and Enderman#teleportTowards
dfd86ee7 Improve sendSignChange and related documentation
beced2b2 PR-867: Add Player#sendBlockUpdate to send tile entity updates

CraftBukkit Changes:
ad6d0cffb SPIGOT-7394: Fix another issue with sendSignChange
66c5ce4c7 SPIGOT-7391: Preserve vanilla sign json where not modified by event
ae3824f94 PR-1204: Add Enderman#teleport and Enderman#teleportTowards
5863a2eae Fix sendSignChange not working
4a7eadc97 PR-1201: Add Player#sendBlockUpdate to send tile entity updates
789324e30 Work around issue placing decorated pots
2023-06-16 11:28:31 +01:00

38 Zeilen
1.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Tue, 4 Sep 2018 15:01:54 -0500
Subject: [PATCH] Expose attack cooldown methods for Player
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index 45633a83af30ed7a18f26911a13bc065a3a027b6..b21834a0ec507d223cdb178b4500981c9e8dc248 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -2703,6 +2703,26 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
* @param profile The new profile to use
*/
void setPlayerProfile(@NotNull com.destroystokyo.paper.profile.PlayerProfile profile);
+
+ /**
+ * Returns the amount of ticks the current cooldown lasts
+ *
+ * @return Amount of ticks cooldown will last
+ */
+ float getCooldownPeriod();
+
+ /**
+ * Returns the percentage of attack power available based on the cooldown (zero to one).
+ *
+ * @param adjustTicks Amount of ticks to add to cooldown counter for this calculation
+ * @return Percentage of attack power available
+ */
+ float getCooledAttackStrength(float adjustTicks);
+
+ /**
+ * Reset the cooldown counter to 0, effectively starting the cooldown period.
+ */
+ void resetCooldown();
// Paper end
// Spigot start