Archiviert
13
0
Dieses Repository wurde am 2024-12-25 archiviert. Du kannst Dateien ansehen und es klonen, aber nicht pushen oder Issues/Pull-Requests öffnen.
Paper-Old/patches/server/0800-Always-parse-protochunk-light-sources-unless-it-is-m.patch
Nassim Jahnke 1cfd363d32
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
fc460d1b PR-735: Add Villager#zombify
c8c8331e PR-690: Add method to read ItemStack input
62845f2f SPIGOT-6829: Add per-player world border API

CraftBukkit Changes:
a459f4d4 PR-1033: Add Villager#zombify
d65d1430 PR-975: Add method to read ItemStack input
b5559f8c SPIGOT-6990: Fix setRepairCost(0) in Anvil
6c308e1b SPIGOT-6829: Add per-player world border API

Spigot Changes:
42b61526 SPIGOT-7000: Generation and /locate issues when using custom structure seeds
2022-04-16 10:29:50 +02:00

54 Zeilen
3.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Mon, 23 Aug 2021 04:50:05 -0700
Subject: [PATCH] Always parse protochunk light sources unless it is marked as
non-lit
Chunks not marked as lit will always go through the light engine,
so they should always have their block sources parsed.
diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
index 54ade15cdab222e9818f2635a8a12418e78e1ce6..887b3bc6370d23d2ff38e8fdbe286d678b035cc7 100644
--- a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
+++ b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
@@ -312,16 +312,33 @@ public class ChunkSerializer {
BelowZeroRetrogen belowzeroretrogen = protochunk.getBelowZeroRetrogen();
boolean flag2 = chunkstatus.isOrAfter(ChunkStatus.LIGHT) || belowzeroretrogen != null && belowzeroretrogen.targetStatus().isOrAfter(ChunkStatus.LIGHT);
- if (!flag && flag2) {
- Iterator iterator = BlockPos.betweenClosed(chunkPos.getMinBlockX(), world.getMinBuildHeight(), chunkPos.getMinBlockZ(), chunkPos.getMaxBlockX(), world.getMaxBuildHeight() - 1, chunkPos.getMaxBlockZ()).iterator();
+ if (!flag) { // Paper - fix incorrect parsing of blocks that emit light - it should always parse it, unless the chunk is marked as lit
+ // Paper start - let's make sure the implementation isn't as slow as possible
+ int offX = chunkPos.x << 4;
+ int offZ = chunkPos.z << 4;
+
+ int minChunkSection = io.papermc.paper.util.WorldUtil.getMinSection(world);
+ int maxChunkSection = io.papermc.paper.util.WorldUtil.getMaxSection(world);
+
+ LevelChunkSection[] sections = achunksection;
+ for (int sectionY = minChunkSection; sectionY <= maxChunkSection; ++sectionY) {
+ LevelChunkSection section = sections[sectionY - minChunkSection];
+ if (section == null || section.hasOnlyAir()) {
+ // no sources in empty sections
+ continue;
+ }
+ int offY = sectionY << 4;
- while (iterator.hasNext()) {
- BlockPos blockposition = (BlockPos) iterator.next();
+ for (int index = 0; index < (16 * 16 * 16); ++index) {
+ if (section.states.get(index).getLightEmission() <= 0) {
+ continue;
+ }
- if (((ChunkAccess) object).getBlockState(blockposition).getLightEmission() != 0) {
- protochunk.addLight(blockposition);
+ // index = x | (z << 4) | (y << 8)
+ protochunk.addLight(new BlockPos(offX | (index & 15), offY | (index >>> 8), offZ | ((index >>> 4) & 15)));
}
}
+ // Paper end
}
}