427 Zeilen
24 KiB
Diff
427 Zeilen
24 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <spottedleaf@spottedleaf.dev>
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Date: Thu, 27 Aug 2020 16:22:52 -0700
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Subject: [PATCH] Optimise nearby player lookups
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Use a distance map to map out close players.
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Note that it's important that we cache the distance map value per chunk
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since the penalty of a map lookup could outweigh the benefits of
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searching less players (as it basically did in the outside range patch).
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diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
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index 469b921cceabc3f42961e8aa5314bdc849ad41b9..09616415e8f11d40435dc81282b818ac9cbbdcbe 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
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@@ -91,6 +91,12 @@ public class ChunkHolder {
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this.chunkMap.needsChangeBroadcasting.add(this);
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}
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// Paper end - optimise chunk tick iteration
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+ // Paper start - optimise checkDespawn
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+ LevelChunk chunk = this.getFullChunkNowUnchecked();
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+ if (chunk != null) {
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+ chunk.updateGeneralAreaCache();
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+ }
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+ // Paper end - optimise checkDespawn
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}
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void onChunkRemove() {
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@@ -101,6 +107,12 @@ public class ChunkHolder {
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this.chunkMap.needsChangeBroadcasting.remove(this);
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}
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// Paper end - optimise chunk tick iteration
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+ // Paper start - optimise checkDespawn
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+ LevelChunk chunk = this.getFullChunkNowUnchecked();
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+ if (chunk != null) {
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+ chunk.removeGeneralAreaCache();
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+ }
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+ // Paper end - optimise checkDespawn
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}
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// Paper end - optimise anyPlayerCloseEnoughForSpawning
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long lastAutoSaveTime; // Paper - incremental autosave
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index b0aaeb601c8d9df50bf612985bbcbef8a082551f..bc6a4bfe7df804ee22791fb767f059a541a3900f 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -164,6 +164,13 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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public final com.destroystokyo.paper.util.misc.PlayerAreaMap playerMobDistanceMap; // Paper
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public final ReferenceOpenHashSet<ChunkHolder> needsChangeBroadcasting = new ReferenceOpenHashSet<>();
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+ // Paper start - optimise checkDespawn
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+ public static final int GENERAL_AREA_MAP_SQUARE_RADIUS = 40;
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+ public static final double GENERAL_AREA_MAP_ACCEPTABLE_SEARCH_RANGE = 16.0 * (GENERAL_AREA_MAP_SQUARE_RADIUS - 1);
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+ public static final double GENERAL_AREA_MAP_ACCEPTABLE_SEARCH_RANGE_SQUARED = GENERAL_AREA_MAP_ACCEPTABLE_SEARCH_RANGE * GENERAL_AREA_MAP_ACCEPTABLE_SEARCH_RANGE;
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+ public final com.destroystokyo.paper.util.misc.PlayerAreaMap playerGeneralAreaMap;
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+ // Paper end - optimise checkDespawn
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+
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// CraftBukkit start - recursion-safe executor for Chunk loadCallback() and unloadCallback()
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public final CallbackExecutor callbackExecutor = new CallbackExecutor();
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public static final class CallbackExecutor implements java.util.concurrent.Executor, Runnable {
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@@ -241,6 +248,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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// Paper end - use distance map to optimise entity tracker
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// Note: players need to be explicitly added to distance maps before they can be updated
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this.playerChunkTickRangeMap.add(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE); // Paper - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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+ this.playerGeneralAreaMap.add(player, chunkX, chunkZ, GENERAL_AREA_MAP_SQUARE_RADIUS); // Paper - optimise checkDespawn
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// Paper start - per player mob spawning
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if (this.playerMobDistanceMap != null) {
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this.playerMobDistanceMap.add(player, chunkX, chunkZ, this.distanceManager.getSimulationDistance());
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@@ -259,6 +267,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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this.playerMobSpawnMap.remove(player);
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this.playerChunkTickRangeMap.remove(player);
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// Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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+ this.playerGeneralAreaMap.remove(player); // Paper - optimise checkDespawns
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// Paper start - per player mob spawning
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if (this.playerMobDistanceMap != null) {
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this.playerMobDistanceMap.remove(player);
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@@ -279,6 +288,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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}
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// Paper end - use distance map to optimise entity tracker
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this.playerChunkTickRangeMap.update(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE); // Paper - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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+ this.playerGeneralAreaMap.update(player, chunkX, chunkZ, GENERAL_AREA_MAP_SQUARE_RADIUS); // Paper - optimise checkDespawn
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// Paper start - per player mob spawning
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if (this.playerMobDistanceMap != null) {
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this.playerMobDistanceMap.update(player, chunkX, chunkZ, this.distanceManager.getSimulationDistance());
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@@ -440,6 +450,23 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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}
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});
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// Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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+ // Paper start - optimise checkDespawn
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+ this.playerGeneralAreaMap = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets,
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+ (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
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+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
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+ LevelChunk chunk = ChunkMap.this.level.getChunkSource().getChunkAtIfCachedImmediately(rangeX, rangeZ);
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+ if (chunk != null) {
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+ chunk.updateGeneralAreaCache(newState);
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+ }
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+ },
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+ (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
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+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
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+ LevelChunk chunk = ChunkMap.this.level.getChunkSource().getChunkAtIfCachedImmediately(rangeX, rangeZ);
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+ if (chunk != null) {
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+ chunk.updateGeneralAreaCache(newState);
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+ }
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+ });
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+ // Paper end - optimise checkDespawn
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}
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protected ChunkGenerator generator() {
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index 6b90582dd0aefccab7e1b5a1718f96854d1cdd81..c780af51c50c019e7fa0e5aee3d05e3374f79948 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -400,6 +400,83 @@ public class ServerLevel extends Level implements WorldGenLevel {
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return this.getServer().getPlayerList().getPlayer(uuid);
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}
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// Paper end
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+ // Paper start - optimise checkDespawn
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+ public final List<ServerPlayer> playersAffectingSpawning = new java.util.ArrayList<>();
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+ // Paper end - optimise checkDespawn
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+ // Paper start - optimise get nearest players for entity AI
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+ @Override
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+ public final ServerPlayer getNearestPlayer(net.minecraft.world.entity.ai.targeting.TargetingConditions condition, @Nullable LivingEntity source,
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+ double centerX, double centerY, double centerZ) {
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+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> nearby;
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+ nearby = this.getChunkSource().chunkMap.playerGeneralAreaMap.getObjectsInRange(Mth.floor(centerX) >> 4, Mth.floor(centerZ) >> 4);
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+
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+ if (nearby == null) {
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+ return null;
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+ }
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+
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+ Object[] backingSet = nearby.getBackingSet();
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+
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+ double closestDistanceSquared = Double.MAX_VALUE;
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+ ServerPlayer closest = null;
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+
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+ for (int i = 0, len = backingSet.length; i < len; ++i) {
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+ Object _player = backingSet[i];
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+ if (!(_player instanceof ServerPlayer)) {
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+ continue;
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+ }
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+ ServerPlayer player = (ServerPlayer)_player;
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+
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+ double distanceSquared = player.distanceToSqr(centerX, centerY, centerZ);
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+ if (distanceSquared < closestDistanceSquared && condition.test(source, player)) {
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+ closest = player;
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+ closestDistanceSquared = distanceSquared;
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+ }
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+ }
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+
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+ return closest;
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+ }
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+
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+ @Override
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+ public Player getNearestPlayer(net.minecraft.world.entity.ai.targeting.TargetingConditions pathfindertargetcondition, LivingEntity entityliving) {
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+ return this.getNearestPlayer(pathfindertargetcondition, entityliving, entityliving.getX(), entityliving.getY(), entityliving.getZ());
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+ }
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+
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+ @Override
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+ public Player getNearestPlayer(net.minecraft.world.entity.ai.targeting.TargetingConditions pathfindertargetcondition,
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+ double d0, double d1, double d2) {
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+ return this.getNearestPlayer(pathfindertargetcondition, null, d0, d1, d2);
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+ }
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+
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+ @Override
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+ public List<Player> getNearbyPlayers(net.minecraft.world.entity.ai.targeting.TargetingConditions condition, LivingEntity source, AABB axisalignedbb) {
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+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> nearby;
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+ double centerX = (axisalignedbb.maxX + axisalignedbb.minX) * 0.5;
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+ double centerZ = (axisalignedbb.maxZ + axisalignedbb.minZ) * 0.5;
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+ nearby = this.getChunkSource().chunkMap.playerGeneralAreaMap.getObjectsInRange(Mth.floor(centerX) >> 4, Mth.floor(centerZ) >> 4);
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+
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+ List<Player> ret = new java.util.ArrayList<>();
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+
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+ if (nearby == null) {
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+ return ret;
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+ }
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+
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+ Object[] backingSet = nearby.getBackingSet();
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+
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+ for (int i = 0, len = backingSet.length; i < len; ++i) {
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+ Object _player = backingSet[i];
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+ if (!(_player instanceof ServerPlayer)) {
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+ continue;
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+ }
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+ ServerPlayer player = (ServerPlayer)_player;
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+
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+ if (axisalignedbb.contains(player.getX(), player.getY(), player.getZ()) && condition.test(source, player)) {
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+ ret.add(player);
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+ }
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+ }
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+
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+ return ret;
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+ }
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+ // Paper end - optimise get nearest players for entity AI
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// Add env and gen to constructor, WorldData -> WorldDataServer
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public ServerLevel(MinecraftServer minecraftserver, Executor executor, LevelStorageSource.LevelStorageAccess convertable_conversionsession, ServerLevelData iworlddataserver, ResourceKey<Level> resourcekey, Holder<DimensionType> holder, ChunkProgressListener worldloadlistener, ChunkGenerator chunkgenerator, boolean flag, long i, List<CustomSpawner> list, boolean flag1, org.bukkit.World.Environment env, org.bukkit.generator.ChunkGenerator gen, org.bukkit.generator.BiomeProvider biomeProvider) {
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@@ -490,6 +567,14 @@ public class ServerLevel extends Level implements WorldGenLevel {
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}
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public void tick(BooleanSupplier shouldKeepTicking) {
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+ // Paper start - optimise checkDespawn
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+ this.playersAffectingSpawning.clear();
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+ for (ServerPlayer player : this.players) {
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+ if (net.minecraft.world.entity.EntitySelector.affectsSpawning.test(player)) {
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+ this.playersAffectingSpawning.add(player);
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+ }
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+ }
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+ // Paper end - optimise checkDespawn
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ProfilerFiller gameprofilerfiller = this.getProfiler();
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this.handlingTick = true;
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diff --git a/src/main/java/net/minecraft/world/entity/Mob.java b/src/main/java/net/minecraft/world/entity/Mob.java
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index 829f5a82467e7106efddf9e367cd402bc0b36c5f..b1ae9b0d8b229e2a6797a173cb11ecc0f43e2592 100644
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--- a/src/main/java/net/minecraft/world/entity/Mob.java
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+++ b/src/main/java/net/minecraft/world/entity/Mob.java
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@@ -792,7 +792,12 @@ public abstract class Mob extends LivingEntity {
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if (this.level.getDifficulty() == Difficulty.PEACEFUL && this.shouldDespawnInPeaceful()) {
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this.discard();
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} else if (!this.isPersistenceRequired() && !this.requiresCustomPersistence()) {
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- Player entityhuman = this.level.findNearbyPlayer(this, -1.0D, EntitySelector.affectsSpawning); // Paper
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+ // Paper start - optimise checkDespawn
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+ Player entityhuman = this.level.findNearbyPlayer(this, level.paperConfig.hardDespawnDistances.getInt(this.getType().getCategory()) + 1, EntitySelector.affectsSpawning); // Paper
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+ if (entityhuman == null) {
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+ entityhuman = ((ServerLevel)this.level).playersAffectingSpawning.isEmpty() ? null : ((ServerLevel)this.level).playersAffectingSpawning.get(0);
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+ }
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+ // Paper end - optimise checkDespawn
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if (entityhuman != null) {
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double d0 = entityhuman.distanceToSqr((Entity) this);
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diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
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index 67cb2f94f1f2f2b8ae82d65e19b7f173157076b9..03824f73ecbac8ef6da586feb82f851557f82b6a 100644
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--- a/src/main/java/net/minecraft/world/level/Level.java
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+++ b/src/main/java/net/minecraft/world/level/Level.java
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@@ -195,6 +195,69 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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return this.getChunkIfLoaded(chunkX, chunkZ) != null;
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}
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// Paper end
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+ // Paper start - optimise checkDespawn
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+ public final List<net.minecraft.server.level.ServerPlayer> getNearbyPlayers(@Nullable Entity source, double sourceX, double sourceY,
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+ double sourceZ, double maxRange, @Nullable Predicate<Entity> predicate) {
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+ LevelChunk chunk;
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+ if (maxRange < 0.0 || maxRange >= net.minecraft.server.level.ChunkMap.GENERAL_AREA_MAP_ACCEPTABLE_SEARCH_RANGE ||
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+ (chunk = (LevelChunk)this.getChunkIfLoadedImmediately(Mth.floor(sourceX) >> 4, Mth.floor(sourceZ) >> 4)) == null) {
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+ return this.getNearbyPlayersSlow(source, sourceX, sourceY, sourceZ, maxRange, predicate);
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+ }
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+
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+ List<net.minecraft.server.level.ServerPlayer> ret = new java.util.ArrayList<>();
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+ chunk.getNearestPlayers(sourceX, sourceY, sourceZ, predicate, maxRange, ret);
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+ return ret;
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+ }
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+
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+ private List<net.minecraft.server.level.ServerPlayer> getNearbyPlayersSlow(@Nullable Entity source, double sourceX, double sourceY,
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+ double sourceZ, double maxRange, @Nullable Predicate<Entity> predicate) {
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+ List<net.minecraft.server.level.ServerPlayer> ret = new java.util.ArrayList<>();
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+ double maxRangeSquared = maxRange * maxRange;
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+
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+ for (net.minecraft.server.level.ServerPlayer player : (List<net.minecraft.server.level.ServerPlayer>)this.players()) {
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+ if ((maxRange < 0.0 || player.distanceToSqr(sourceX, sourceY, sourceZ) < maxRangeSquared)) {
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+ if (predicate == null || predicate.test(player)) {
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+ ret.add(player);
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+ }
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+ }
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+ }
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+
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+ return ret;
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+ }
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+
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+ private net.minecraft.server.level.ServerPlayer getNearestPlayerSlow(@Nullable Entity source, double sourceX, double sourceY,
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+ double sourceZ, double maxRange, @Nullable Predicate<Entity> predicate) {
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+ net.minecraft.server.level.ServerPlayer closest = null;
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+ double closestRangeSquared = maxRange < 0.0 ? Double.MAX_VALUE : maxRange * maxRange;
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+
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+ for (net.minecraft.server.level.ServerPlayer player : (List<net.minecraft.server.level.ServerPlayer>)this.players()) {
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+ double distanceSquared = player.distanceToSqr(sourceX, sourceY, sourceZ);
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+ if (distanceSquared < closestRangeSquared && (predicate == null || predicate.test(player))) {
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+ closest = player;
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+ closestRangeSquared = distanceSquared;
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+ }
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+ }
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+
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+ return closest;
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+ }
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+
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+
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+ public final net.minecraft.server.level.ServerPlayer getNearestPlayer(@Nullable Entity source, double sourceX, double sourceY,
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+ double sourceZ, double maxRange, @Nullable Predicate<Entity> predicate) {
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+ LevelChunk chunk;
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+ if (maxRange < 0.0 || maxRange >= net.minecraft.server.level.ChunkMap.GENERAL_AREA_MAP_ACCEPTABLE_SEARCH_RANGE ||
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+ (chunk = (LevelChunk)this.getChunkIfLoadedImmediately(Mth.floor(sourceX) >> 4, Mth.floor(sourceZ) >> 4)) == null) {
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+ return this.getNearestPlayerSlow(source, sourceX, sourceY, sourceZ, maxRange, predicate);
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+ }
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+
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+ return chunk.findNearestPlayer(sourceX, sourceY, sourceZ, maxRange, predicate);
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+ }
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+
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+ @Override
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+ public @Nullable Player getNearestPlayer(double d0, double d1, double d2, double d3, @Nullable Predicate<Entity> predicate) {
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+ return this.getNearestPlayer(null, d0, d1, d2, d3, predicate);
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+ }
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+ // Paper end - optimise checkDespawn
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public abstract ResourceKey<LevelStem> getTypeKey();
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diff --git a/src/main/java/net/minecraft/world/level/NaturalSpawner.java b/src/main/java/net/minecraft/world/level/NaturalSpawner.java
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index f6a225eed29eed364b7e2ea6bc85d55d8a325a11..13eded53a64d0f36f8c9bce2077de4f1c1ed2d56 100644
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--- a/src/main/java/net/minecraft/world/level/NaturalSpawner.java
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+++ b/src/main/java/net/minecraft/world/level/NaturalSpawner.java
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@@ -259,7 +259,7 @@ public final class NaturalSpawner {
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blockposition_mutableblockposition.set(l, i, i1);
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double d0 = (double) l + 0.5D;
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double d1 = (double) i1 + 0.5D;
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- Player entityhuman = world.getNearestPlayer(d0, (double) i, d1, -1.0D, false);
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+ Player entityhuman = (chunk instanceof LevelChunk) ? ((LevelChunk)chunk).findNearestPlayer(d0, i, d1, 576.0D, net.minecraft.world.entity.EntitySelector.NO_SPECTATORS) : world.getNearestPlayer(d0, (double) i, d1, -1.0D, false); // Paper - use chunk's player cache to optimize search in range
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if (entityhuman != null) {
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double d2 = entityhuman.distanceToSqr(d0, (double) i, d1);
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@@ -332,7 +332,7 @@ public final class NaturalSpawner {
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}
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private static boolean isRightDistanceToPlayerAndSpawnPoint(ServerLevel world, ChunkAccess chunk, BlockPos.MutableBlockPos pos, double squaredDistance) {
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- return squaredDistance <= 576.0D ? false : (world.getSharedSpawnPos().closerToCenterThan(new Vec3((double) pos.getX() + 0.5D, (double) pos.getY(), (double) pos.getZ() + 0.5D), 24.0D) ? false : Objects.equals(new ChunkPos(pos), chunk.getPos()) || world.isNaturalSpawningAllowed((BlockPos) pos));
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+ return squaredDistance <= 576.0D ? false : (world.getSharedSpawnPos().closerToCenterThan(new Vec3((double) pos.getX() + 0.5D, (double) pos.getY(), (double) pos.getZ() + 0.5D), 24.0D) ? false : Objects.equals(new ChunkPos(pos), chunk.getPos()) || world.isNaturalSpawningAllowed((BlockPos) pos)); // Paper - diff on change, copy into caller
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}
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private static Boolean isValidSpawnPostitionForType(ServerLevel world, MobCategory group, StructureFeatureManager structureAccessor, ChunkGenerator chunkGenerator, MobSpawnSettings.SpawnerData spawnEntry, BlockPos.MutableBlockPos pos, double squaredDistance) { // Paper
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diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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index 06577d9cd276e65f2fdf5082b9ee4dc2d5211611..4c5e3e6aa6c6ec88ce472e8dff10bc591245c4f7 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
|
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@@ -235,6 +235,98 @@ public class LevelChunk extends ChunkAccess {
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}
|
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}
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// Paper end
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+ // Paper start - optimise checkDespawn
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+ private boolean playerGeneralAreaCacheSet;
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|
+ private com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<net.minecraft.server.level.ServerPlayer> playerGeneralAreaCache;
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+
|
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+ public com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<net.minecraft.server.level.ServerPlayer> getPlayerGeneralAreaCache() {
|
|
+ if (!this.playerGeneralAreaCacheSet) {
|
|
+ this.updateGeneralAreaCache();
|
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+ }
|
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+ return this.playerGeneralAreaCache;
|
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+ }
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+
|
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+ public void updateGeneralAreaCache() {
|
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+ this.updateGeneralAreaCache(((ServerLevel)this.level).getChunkSource().chunkMap.playerGeneralAreaMap.getObjectsInRange(this.coordinateKey));
|
|
+ }
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+
|
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+ public void removeGeneralAreaCache() {
|
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+ this.playerGeneralAreaCacheSet = false;
|
|
+ this.playerGeneralAreaCache = null;
|
|
+ }
|
|
+
|
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+ public void updateGeneralAreaCache(com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<net.minecraft.server.level.ServerPlayer> value) {
|
|
+ this.playerGeneralAreaCacheSet = true;
|
|
+ this.playerGeneralAreaCache = value;
|
|
+ }
|
|
+
|
|
+ public net.minecraft.server.level.ServerPlayer findNearestPlayer(double sourceX, double sourceY, double sourceZ,
|
|
+ double maxRange, java.util.function.Predicate<Entity> predicate) {
|
|
+ if (!this.playerGeneralAreaCacheSet) {
|
|
+ this.updateGeneralAreaCache();
|
|
+ }
|
|
+
|
|
+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<net.minecraft.server.level.ServerPlayer> nearby = this.playerGeneralAreaCache;
|
|
+
|
|
+ if (nearby == null) {
|
|
+ return null;
|
|
+ }
|
|
+
|
|
+ Object[] backingSet = nearby.getBackingSet();
|
|
+ double closestDistance = maxRange < 0.0 ? Double.MAX_VALUE : maxRange * maxRange;
|
|
+ net.minecraft.server.level.ServerPlayer closest = null;
|
|
+ for (int i = 0, len = backingSet.length; i < len; ++i) {
|
|
+ Object _player = backingSet[i];
|
|
+ if (!(_player instanceof net.minecraft.server.level.ServerPlayer)) {
|
|
+ continue;
|
|
+ }
|
|
+ net.minecraft.server.level.ServerPlayer player = (net.minecraft.server.level.ServerPlayer)_player;
|
|
+
|
|
+ double distance = player.distanceToSqr(sourceX, sourceY, sourceZ);
|
|
+ if (distance < closestDistance && predicate.test(player)) {
|
|
+ closest = player;
|
|
+ closestDistance = distance;
|
|
+ }
|
|
+ }
|
|
+
|
|
+ return closest;
|
|
+ }
|
|
+
|
|
+ public void getNearestPlayers(double sourceX, double sourceY, double sourceZ, java.util.function.Predicate<Entity> predicate,
|
|
+ double range, java.util.List<net.minecraft.server.level.ServerPlayer> ret) {
|
|
+ if (!this.playerGeneralAreaCacheSet) {
|
|
+ this.updateGeneralAreaCache();
|
|
+ }
|
|
+
|
|
+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<net.minecraft.server.level.ServerPlayer> nearby = this.playerGeneralAreaCache;
|
|
+
|
|
+ if (nearby == null) {
|
|
+ return;
|
|
+ }
|
|
+
|
|
+ double rangeSquared = range * range;
|
|
+
|
|
+ Object[] backingSet = nearby.getBackingSet();
|
|
+ for (int i = 0, len = backingSet.length; i < len; ++i) {
|
|
+ Object _player = backingSet[i];
|
|
+ if (!(_player instanceof net.minecraft.server.level.ServerPlayer)) {
|
|
+ continue;
|
|
+ }
|
|
+ net.minecraft.server.level.ServerPlayer player = (net.minecraft.server.level.ServerPlayer)_player;
|
|
+
|
|
+ if (range >= 0.0) {
|
|
+ double distanceSquared = player.distanceToSqr(sourceX, sourceY, sourceZ);
|
|
+ if (distanceSquared > rangeSquared) {
|
|
+ continue;
|
|
+ }
|
|
+ }
|
|
+
|
|
+ if (predicate == null || predicate.test(player)) {
|
|
+ ret.add(player);
|
|
+ }
|
|
+ }
|
|
+ }
|
|
+ // Paper end - optimise checkDespawn
|
|
|
|
public LevelChunk(ServerLevel world, ProtoChunk protoChunk, @Nullable LevelChunk.PostLoadProcessor entityLoader) {
|
|
this(world, protoChunk.getPos(), protoChunk.getUpgradeData(), protoChunk.unpackBlockTicks(), protoChunk.unpackFluidTicks(), protoChunk.getInhabitedTime(), protoChunk.getSections(), entityLoader, protoChunk.getBlendingData());
|