9061d8146b
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
9ca2772d API to prevent PlayerBedLeaveEvent from changing a player's spawn location
CraftBukkit Changes:
1486c295
API to prevent PlayerBedLeaveEvent from changing a player's spawn location
71 Zeilen
3.7 KiB
Diff
71 Zeilen
3.7 KiB
Diff
From eca509be2245fc905db63ffeae2ef13d4790525c Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Thu, 28 Sep 2017 17:21:44 -0400
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Subject: [PATCH] Add PlayerJumpEvent
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diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
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index 3ab03dd04..fcfc8299f 100644
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--- a/src/main/java/net/minecraft/server/EntityHuman.java
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+++ b/src/main/java/net/minecraft/server/EntityHuman.java
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@@ -1467,6 +1467,7 @@ public abstract class EntityHuman extends EntityLiving {
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return 0;
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}
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+ public void jump() { this.cH(); } // Paper - OBFHELPER
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public void cH() {
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super.cH();
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this.a(StatisticList.JUMP);
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 7e06e5bc6..4cf738e0f 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -59,6 +59,8 @@ import org.bukkit.inventory.CraftingInventory;
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import org.bukkit.inventory.EquipmentSlot;
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import org.bukkit.inventory.InventoryView;
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import org.bukkit.util.NumberConversions;
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+import com.destroystokyo.paper.event.player.IllegalPacketEvent; // Paper
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+import com.destroystokyo.paper.event.player.PlayerJumpEvent; // Paper
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import co.aikar.timings.MinecraftTimings; // Paper
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// CraftBukkit end
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@@ -873,7 +875,34 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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d8 = d5 - this.p;
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d9 = d6 - this.q;
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if (this.player.onGround && !packetplayinflying.b() && d8 > 0.0D) {
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- this.player.cH();
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+ // Paper start - Add player jump event
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+ Player player = this.getPlayer();
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+ Location from = new Location(player.getWorld(), lastPosX, lastPosY, lastPosZ, lastYaw, lastPitch); // Get the Players previous Event location.
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+ Location to = player.getLocation().clone(); // Start off the To location as the Players current location.
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+
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+ // If the packet contains movement information then we update the To location with the correct XYZ.
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+ if (packetplayinflying.hasPos) {
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+ to.setX(packetplayinflying.x);
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+ to.setY(packetplayinflying.y);
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+ to.setZ(packetplayinflying.z);
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+ }
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+
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+ // If the packet contains look information then we update the To location with the correct Yaw & Pitch.
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+ if (packetplayinflying.hasLook) {
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+ to.setYaw(packetplayinflying.yaw);
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+ to.setPitch(packetplayinflying.pitch);
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+ }
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+
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+ PlayerJumpEvent event = new PlayerJumpEvent(player, from, to);
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+
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+ if (event.callEvent()) {
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+ this.player.jump();
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+ } else {
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+ from = event.getFrom();
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+ this.internalTeleport(from.getX(), from.getY(), from.getZ(), from.getYaw(), from.getPitch(), Collections.emptySet());
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+ return;
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+ }
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+ // Paper end
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}
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this.player.move(EnumMoveType.PLAYER, d7, d8, d9);
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--
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2.18.0
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