c5a10665b8
Spigot still maintains some partial implementation of "tick skipping", a practice in which the MinecraftServer.currentTick field is updated not by an increment of one per actual tick, but instead set to System.currentTimeMillis() / 50. This behaviour means that the tracked tick may "skip" a tick value in case a previous tick took more than the expected 50ms. To compensate for this in important paths, spigot/craftbukkit implements "wall-time". Instead of incrementing/decrementing ticks on block entities/entities by one for each call to their tick() method, they instead increment/decrement important values, like an ItemEntity's age or pickupDelay, by the difference of `currentTick - lastTick`, where `lastTick` is the value of `currentTick` during the last tick() call. These "fixes" however do not play nicely with minecraft's simulation distance as entities/block entities implementing the above behaviour would "catch up" their values when moving from a non-ticking chunk to a ticking one as their `lastTick` value remains stuck on the last tick in a ticking chunk and hence lead to a large "catch up" once ticked again. Paper completely removes the "tick skipping" behaviour (See patch "Further-improve-server-tick-loop"), making the above precautions completely unnecessary, which also rids paper of the previous described incompatibility with non-ticking chunks.
45 Zeilen
3.1 KiB
Diff
45 Zeilen
3.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
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Date: Thu, 9 Dec 2021 00:08:11 -0800
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Subject: [PATCH] Fix ChunkSnapshot#isSectionEmpty(int) and optimize
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PalettedContainer copying by not using codecs
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftChunk.java b/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
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index f1d5c2d423dc015cc7720a4544370895f3cc644b..d6eab2a0fdbafc35efa7ed5b404357391565f4f3 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
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@@ -338,14 +338,17 @@ public class CraftChunk implements Chunk {
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PalettedContainerRO<Holder<net.minecraft.world.level.biome.Biome>>[] biome = (includeBiome || includeBiomeTempRain) ? new PalettedContainer[cs.length] : null;
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Registry<net.minecraft.world.level.biome.Biome> iregistry = this.worldServer.registryAccess().registryOrThrow(Registries.BIOME);
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- Codec<PalettedContainerRO<Holder<net.minecraft.world.level.biome.Biome>>> biomeCodec = PalettedContainer.codecRO(iregistry.asHolderIdMap(), iregistry.holderByNameCodec(), PalettedContainer.Strategy.SECTION_BIOMES, iregistry.getHolderOrThrow(Biomes.PLAINS));
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for (int i = 0; i < cs.length; i++) {
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- CompoundTag data = new CompoundTag();
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- data.put("block_states", ChunkSerializer.BLOCK_STATE_CODEC.encodeStart(NbtOps.INSTANCE, cs[i].getStates()).getOrThrow());
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- sectionBlockIDs[i] = ChunkSerializer.BLOCK_STATE_CODEC.parse(NbtOps.INSTANCE, data.getCompound("block_states")).getOrThrow(ChunkSerializer.ChunkReadException::new);
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- sectionEmpty[i] = cs[i].hasOnlyAir();
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+ // Paper start - Fix ChunkSnapshot#isSectionEmpty(int); and remove codec usage
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+ sectionEmpty[i] = cs[i].hasOnlyAir(); // fix sectionEmpty array not being filled
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+ if (!sectionEmpty[i]) {
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+ sectionBlockIDs[i] = cs[i].getStates().copy(); // use copy instead of round tripping with codecs
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+ } else {
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+ sectionBlockIDs[i] = CraftChunk.emptyBlockIDs; // use cached instance for empty block sections
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+ }
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+ // Paper end - Fix ChunkSnapshot#isSectionEmpty(int)
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LevelLightEngine lightengine = this.worldServer.getLightEngine();
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DataLayer skyLightArray = lightengine.getLayerListener(LightLayer.SKY).getDataLayerData(SectionPos.of(this.x, chunk.getSectionYFromSectionIndex(i), this.z)); // SPIGOT-7498: Convert section index
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@@ -364,8 +367,7 @@ public class CraftChunk implements Chunk {
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}
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if (biome != null) {
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- data.put("biomes", biomeCodec.encodeStart(NbtOps.INSTANCE, cs[i].getBiomes()).getOrThrow());
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- biome[i] = biomeCodec.parse(NbtOps.INSTANCE, data.getCompound("biomes")).getOrThrow(ChunkSerializer.ChunkReadException::new);
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+ biome[i] = ((PalettedContainer<Holder<net.minecraft.world.level.biome.Biome>>) cs[i].getBiomes()).copy(); // Paper - Perf: use copy instead of round tripping with codecs
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}
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}
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