c5a10665b8
Spigot still maintains some partial implementation of "tick skipping", a practice in which the MinecraftServer.currentTick field is updated not by an increment of one per actual tick, but instead set to System.currentTimeMillis() / 50. This behaviour means that the tracked tick may "skip" a tick value in case a previous tick took more than the expected 50ms. To compensate for this in important paths, spigot/craftbukkit implements "wall-time". Instead of incrementing/decrementing ticks on block entities/entities by one for each call to their tick() method, they instead increment/decrement important values, like an ItemEntity's age or pickupDelay, by the difference of `currentTick - lastTick`, where `lastTick` is the value of `currentTick` during the last tick() call. These "fixes" however do not play nicely with minecraft's simulation distance as entities/block entities implementing the above behaviour would "catch up" their values when moving from a non-ticking chunk to a ticking one as their `lastTick` value remains stuck on the last tick in a ticking chunk and hence lead to a large "catch up" once ticked again. Paper completely removes the "tick skipping" behaviour (See patch "Further-improve-server-tick-loop"), making the above precautions completely unnecessary, which also rids paper of the previous described incompatibility with non-ticking chunks.
34 Zeilen
1.7 KiB
Diff
34 Zeilen
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Phoenix616 <max@themoep.de>
|
|
Date: Sun, 20 Jun 2021 16:35:42 +0100
|
|
Subject: [PATCH] Don't apply cramming damage to players
|
|
|
|
It does not make a lot of sense to damage players if they get crammed,
|
|
especially as the usecase of teleporting lots of players to the same
|
|
location isn't too uncommon and killing all those players isn't
|
|
really what one would expect to happen.
|
|
|
|
For those who really want it a config option is provided.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
index 9982940af7d10ca7799e2c21ac994ea3afa0b805..d1b21afe48dbe1e53d4a046434336be580497165 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
@@ -95,6 +95,7 @@ import net.minecraft.util.Mth;
|
|
import net.minecraft.util.RandomSource;
|
|
import net.minecraft.util.Unit;
|
|
import net.minecraft.world.damagesource.DamageSource;
|
|
+import net.minecraft.world.damagesource.DamageSources;
|
|
import net.minecraft.world.effect.MobEffectInstance;
|
|
import net.minecraft.world.effect.MobEffects;
|
|
import net.minecraft.world.entity.Entity;
|
|
@@ -1545,7 +1546,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
|
|
|
|
@Override
|
|
public boolean isInvulnerableTo(DamageSource damageSource) {
|
|
- return super.isInvulnerableTo(damageSource) || this.isChangingDimension();
|
|
+ return super.isInvulnerableTo(damageSource) || this.isChangingDimension() || !this.level().paperConfig().collisions.allowPlayerCrammingDamage && damageSource == damageSources().cramming(); // Paper - disable player cramming
|
|
}
|
|
|
|
@Override
|