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Lucavon ad8dbf3d2b
Add option to disable relative projectile velocity
Allows server owners to use 1.8 (and prior)'s projectile behavior
(ignored shooter's velocity when calculating projectile's velocity).

This patch adds an option "disable relative projectile velocity", which, when
enabled, will cause projectiles to ignore the shooter's current velocity,
like they did in Minecraft 1.8 and prior.
If a player is falling, for example, their shooting range will be drastically
reduced, as a downwards velocity is applied to the projectile. This prevents
players from saving themselves from falling off floating islands, for example,
as a thrown ender pearl will not make it back to the island, while it would
have in 1.8.

While this could easily be done with plugins, too, there are multiple problems:
1) If multiple plugins cancel the velocity by subtracting the shooter's velocity
   from the projectile's velocity, the projectile's velocity would be different.
   As there's no way to detect whether the projectile's velocity has already been
   adjusted to ignore the player's velocity, plugins can't not do it if it's not
   necessary.
2) I've noticed some inconsistencies, e.g. weird velocity when shooting while
   using an elytra. Checking for those inconsistencies is possible, but not as
   efficient as just not applying the velocity in the first place.
3) Solutions for 1) and especially 2) might not be future-proof, while this
   server-internal fix makes this change future-proof.
2019-07-23 20:31:21 -05:00
.github/ISSUE_TEMPLATE [CI-SKIP] Update Issue template 2018-09-26 17:22:20 -04:00
licenses [CI-SKIP] Clarify project licensing 2018-03-06 20:41:03 -05:00
removed Update to 1.14.4 (#2333) 2019-07-19 23:01:24 -05:00
scripts Move presource patches out of work/ 2019-06-16 14:34:36 -05:00
Spigot-API-Patches Update to 1.14.4 (#2333) 2019-07-19 23:01:24 -05:00
Spigot-Server-Patches Add option to disable relative projectile velocity 2019-07-23 20:31:21 -05:00
work Updated Upstream (Bukkit/CraftBukkit/Spigot) 2019-07-23 20:17:32 +01:00
.editorconfig [CI-SKIP] add .editorconfig for base code style settings 2018-08-07 01:14:22 -04:00
.gitignore Hey vscode, get your files outta my repo 2019-06-08 15:38:10 -05:00
.gitmodules Cleanup and restructure the project 2016-04-01 23:15:41 -05:00
.travis.yml [CI-SKIP] Have travis ensure openjdk11 builds run 2018-10-24 16:26:47 -04:00
CONTRIBUTING.md [CI-SKIP] Add note on 1.12.2 status to CONTRIBUTING.md 2018-09-11 18:11:28 -04:00
LICENSE.md Change the reserved channel check to be sensible (#1610) 2018-11-30 19:08:31 -05:00
paper Try and make zsh complain less 2018-10-24 12:36:37 -04:00
pom.xml Fix up maven stuff hopefully 2018-09-22 12:58:09 -04:00
README.md [CI-SKIP] Update README.md 2019-06-08 16:06:07 -05:00

Paper Build Status

High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies.

Support and Project Discussion:

How To (Server Admins)

Paperclip is a jar file that you can download and run just like a normal jar file.

Download Paper from our downloads page.

Run the Paperclip jar directly from your server. Just like old times

How To (Plugin Developers)

  • See our API patches here
  • See upcoming, pending, and recently added API here
  • Paper API javadocs here: papermc.io/javadocs
  • Maven Repo (for paper-api):
<repository>
    <id>papermc</id>
    <url>https://papermc.io/repo/repository/maven-public/</url>
</repository>
  • Artifact Information:
<dependency>
    <groupId>com.destroystokyo.paper</groupId>
    <artifactId>paper-api</artifactId>
    <version>1.14.2-R0.1-SNAPSHOT</version>
    <scope>provided</scope>
 </dependency>

How To (Compiling Jar From Source)

To compile Paper, you need JDK 8, maven, and an internet connection.

Clone this repo, run ./paper jar from bash, get files.

How To (Pull Request)

See Contributing

Special Thanks To:

YourKit-Logo

YourKit, makers of the outstanding java profiler, support open source projects of all kinds with their full featured Java and .NET application profilers. We thank them for granting Paper an OSS license so that we can make our software the best it can be.