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Paper-Old/patches/server/0763-Fix-Entity-Position-Desync.patch
2023-09-22 17:08:04 +02:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Date: Thu, 23 Dec 2021 23:59:12 -0500
Subject: [PATCH] Fix Entity Position Desync
If entities were teleported in the first tick it would not be send to the client.
This excludes hanging entities, as this fix caused problematic behavior due to them having their own
position field.
diff --git a/src/main/java/net/minecraft/server/level/ServerEntity.java b/src/main/java/net/minecraft/server/level/ServerEntity.java
index 1f71e11ec2bd617595de788f42562a436e61c156..e7df888c8fa3cde13d727b3bd6b4d66aabea4527 100644
--- a/src/main/java/net/minecraft/server/level/ServerEntity.java
+++ b/src/main/java/net/minecraft/server/level/ServerEntity.java
@@ -171,7 +171,7 @@ public class ServerEntity {
boolean flag4 = false;
boolean flag5 = false;
- if (this.tickCount > 0 || this.entity instanceof AbstractArrow) {
+ if (!(this.entity instanceof net.minecraft.world.entity.decoration.HangingEntity) || this.tickCount > 0 || this.entity instanceof AbstractArrow) { // Paper - Always update position
long k = this.positionCodec.encodeX(vec3d);
long l = this.positionCodec.encodeY(vec3d);
long i1 = this.positionCodec.encodeZ(vec3d);