0976d52bbd
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Please note that this build includes changes to meet upstreams requirements for nullability annotations. While we aim for a level of accuracy, these might not be 100% correct, if there are any issues, please speak to us on discord, or open an issue on the tracker to discuss. Bukkit Changes: 9a6a1de3 Remove nullability annotations from enum constructors 3f0591ea SPIGOT-2540: Add nullability annotations to entire Bukkit API CraftBukkit Changes:8d8475fc
SPIGOT-4666: Force parameter in HumanEntity#sleep8b1588e2
Fix ExplosionPrimeEvent#setFire not working with EnderCrystals39a287b7
Don't ignore newlines in PlayerListHeader/Footer Spigot Changes: cf694d87 Add nullability annotations
407 Zeilen
14 KiB
Diff
407 Zeilen
14 KiB
Diff
From fe6d16006ce532f553e149aa9943ba4776afad0b Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 1 May 2016 15:19:49 -0400
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Subject: [PATCH] LootTable API
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Provides API to control what Loot Table an object uses.
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Also provides an Event to control if a lootable inventory should
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auto replenish for a player.
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Provides methods to determine players looted state for an object
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diff --git a/src/main/java/com/destroystokyo/paper/loottable/LootableBlockInventory.java b/src/main/java/com/destroystokyo/paper/loottable/LootableBlockInventory.java
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new file mode 100644
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index 000000000..92d7b853a
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/loottable/LootableBlockInventory.java
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@@ -0,0 +1,17 @@
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+package com.destroystokyo.paper.loottable;
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+
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+import org.bukkit.block.Block;
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+import org.jetbrains.annotations.NotNull;
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+
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+/**
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+ * Represents an Inventory that can generate loot, such as Chests inside of Fortresses and Mineshafts
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+ */
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+public interface LootableBlockInventory extends LootableInventory {
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+
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+ /**
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+ * Gets the block that is lootable
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+ * @return The Block
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+ */
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+ @NotNull
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+ Block getBlock();
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+}
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diff --git a/src/main/java/com/destroystokyo/paper/loottable/LootableEntityInventory.java b/src/main/java/com/destroystokyo/paper/loottable/LootableEntityInventory.java
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new file mode 100644
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index 000000000..b387894fe
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/loottable/LootableEntityInventory.java
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@@ -0,0 +1,17 @@
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+package com.destroystokyo.paper.loottable;
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+
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+import org.bukkit.entity.Entity;
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+import org.jetbrains.annotations.NotNull;
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+
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+/**
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+ * Represents an Inventory that can generate loot, such as Minecarts inside of Mineshafts
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+ */
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+public interface LootableEntityInventory extends LootableInventory {
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+
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+ /**
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+ * Gets the entity that is lootable
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+ * @return The Entity
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+ */
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+ @NotNull
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+ Entity getEntity();
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+}
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diff --git a/src/main/java/com/destroystokyo/paper/loottable/LootableInventory.java b/src/main/java/com/destroystokyo/paper/loottable/LootableInventory.java
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new file mode 100644
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index 000000000..97815eeb2
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/loottable/LootableInventory.java
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@@ -0,0 +1,116 @@
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+package com.destroystokyo.paper.loottable;
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+
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+import org.bukkit.entity.Player;
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+import org.bukkit.loot.Lootable;
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+
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+import java.util.UUID;
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+import org.jetbrains.annotations.NotNull;
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+import org.jetbrains.annotations.Nullable;
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+
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+/**
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+ * Represents an Inventory that contains a Loot Table associated to it that will
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+ * automatically fill on first open.
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+ *
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+ * A new feature and API is provided to support automatically refreshing the contents
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+ * of the inventory based on that Loot Table after a configurable amount of time has passed.
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+ *
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+ * The behavior of how the Inventory is filled based on the loot table may vary based
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+ * on Minecraft versions and the Loot Table feature.
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+ */
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+public interface LootableInventory extends Lootable {
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+
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+ /**
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+ * Server owners have to enable whether or not an object in a world should refill
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+ *
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+ * @return If the world this inventory is currently in has Replenishable Lootables enabled
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+ */
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+ boolean isRefillEnabled();
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+
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+ /**
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+ * Whether or not this object has ever been filled
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+ * @return Has ever been filled
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+ */
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+ boolean hasBeenFilled();
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+
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+ /**
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+ * Has this player ever looted this block
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+ * @param player The player to check
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+ * @return Whether or not this player has looted this block
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+ */
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+ default boolean hasPlayerLooted(@NotNull Player player) {
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+ return hasPlayerLooted(player.getUniqueId());
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+ }
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+
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+ /**
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+ * Has this player ever looted this block
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+ * @param player The player to check
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+ * @return Whether or not this player has looted this block
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+ */
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+ boolean hasPlayerLooted(@NotNull UUID player);
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+
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+ /**
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+ * Gets the timestamp, in milliseconds, of when the player last looted this object
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+ *
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+ * @param player The player to check
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+ * @return Timestamp last looted, or null if player has not looted this object
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+ */
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+ @Nullable
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+ default Long getLastLooted(@NotNull Player player) {
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+ return getLastLooted(player.getUniqueId());
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+ }
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+
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+ /**
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+ * Gets the timestamp, in milliseconds, of when the player last looted this object
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+ *
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+ * @param player The player to check
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+ * @return Timestamp last looted, or null if player has not looted this object
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+ */
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+ @Nullable
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+ Long getLastLooted(@NotNull UUID player);
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+
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+ /**
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+ * Change the state of whether or not a player has looted this block
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+ * @param player The player to change state for
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+ * @param looted true to add player to looted list, false to remove
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+ * @return The previous state of whether the player had looted this or not
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+ */
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+ default boolean setHasPlayerLooted(@NotNull Player player, boolean looted) {
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+ return setHasPlayerLooted(player.getUniqueId(), looted);
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+ }
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+
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+ /**
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+ * Change the state of whether or not a player has looted this block
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+ * @param player The player to change state for
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+ * @param looted true to add player to looted list, false to remove
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+ * @return The previous state of whether the player had looted this or not
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+ */
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+ boolean setHasPlayerLooted(@NotNull UUID player, boolean looted);
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+
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+ /**
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+ * Returns Whether or not this object has been filled and now has a pending refill
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+ * @return Has pending refill
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+ */
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+ boolean hasPendingRefill();
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+
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+ /**
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+ * Gets the timestamp in milliseconds that the Lootable object was last refilled
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+ *
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+ * @return -1 if it was never refilled, or timestamp in milliseconds
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+ */
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+ long getLastFilled();
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+
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+ /**
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+ * Gets the timestamp in milliseconds that the Lootable object will refill
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+ *
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+ * @return -1 if it is not scheduled for refill, or timestamp in milliseconds
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+ */
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+ long getNextRefill();
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+
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+ /**
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+ * Sets the timestamp in milliseconds of the next refill for this object
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+ *
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+ * @param refillAt timestamp in milliseconds. -1 to clear next refill
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+ * @return The previous scheduled time to refill, or -1 if was not scheduled
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+ */
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+ long setNextRefill(long refillAt);
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+}
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diff --git a/src/main/java/com/destroystokyo/paper/loottable/LootableInventoryReplenishEvent.java b/src/main/java/com/destroystokyo/paper/loottable/LootableInventoryReplenishEvent.java
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new file mode 100644
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index 000000000..fd184f13f
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/loottable/LootableInventoryReplenishEvent.java
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@@ -0,0 +1,45 @@
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+package com.destroystokyo.paper.loottable;
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+
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.Cancellable;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.player.PlayerEvent;
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+import org.jetbrains.annotations.NotNull;
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+
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+public class LootableInventoryReplenishEvent extends PlayerEvent implements Cancellable {
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+ @NotNull private final LootableInventory inventory;
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+
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+ public LootableInventoryReplenishEvent(@NotNull Player player, @NotNull LootableInventory inventory) {
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+ super(player);
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+ this.inventory = inventory;
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+ }
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+
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+ @NotNull
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+ public LootableInventory getInventory() {
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+ return inventory;
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+ }
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+
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+ private static final HandlerList handlers = new HandlerList();
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+
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+ @NotNull
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+ public HandlerList getHandlers() {
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+ return handlers;
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+ }
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return handlers;
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+ }
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+
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+ private boolean cancelled = false;
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+
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+ @Override
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+ public boolean isCancelled() {
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+ return cancelled;
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+ }
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+
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+ @Override
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+ public void setCancelled(boolean cancel) {
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+ cancelled = cancel;
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+ }
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+}
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diff --git a/src/main/java/org/bukkit/block/Chest.java b/src/main/java/org/bukkit/block/Chest.java
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index c553891e0..eb475ec84 100644
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--- a/src/main/java/org/bukkit/block/Chest.java
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+++ b/src/main/java/org/bukkit/block/Chest.java
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@@ -1,5 +1,6 @@
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package org.bukkit.block;
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+import com.destroystokyo.paper.loottable.LootableBlockInventory;
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import org.bukkit.Nameable;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.loot.Lootable;
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@@ -8,7 +9,7 @@ import org.jetbrains.annotations.NotNull;
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/**
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* Represents a captured state of a chest.
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*/
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-public interface Chest extends Container, Nameable, Lootable {
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+public interface Chest extends Container, Nameable, LootableBlockInventory { // Paper
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/**
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* Gets the inventory of the chest block represented by this block state.
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diff --git a/src/main/java/org/bukkit/block/Dispenser.java b/src/main/java/org/bukkit/block/Dispenser.java
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index 74cd194c9..07af1a3f0 100644
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--- a/src/main/java/org/bukkit/block/Dispenser.java
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+++ b/src/main/java/org/bukkit/block/Dispenser.java
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@@ -1,5 +1,6 @@
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package org.bukkit.block;
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+import com.destroystokyo.paper.loottable.LootableBlockInventory;
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import org.bukkit.Nameable;
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import org.bukkit.loot.Lootable;
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import org.bukkit.projectiles.BlockProjectileSource;
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@@ -8,7 +9,7 @@ import org.jetbrains.annotations.Nullable;
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/**
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* Represents a captured state of a dispenser.
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*/
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-public interface Dispenser extends Container, Nameable, Lootable {
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+public interface Dispenser extends Container, Nameable, LootableBlockInventory { // Paper
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/**
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* Gets the BlockProjectileSource object for the dispenser.
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diff --git a/src/main/java/org/bukkit/block/Dropper.java b/src/main/java/org/bukkit/block/Dropper.java
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index 2e8c3f711..47737b590 100644
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--- a/src/main/java/org/bukkit/block/Dropper.java
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+++ b/src/main/java/org/bukkit/block/Dropper.java
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@@ -1,12 +1,13 @@
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package org.bukkit.block;
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+import com.destroystokyo.paper.loottable.LootableBlockInventory;
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import org.bukkit.Nameable;
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import org.bukkit.loot.Lootable;
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/**
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* Represents a captured state of a dropper.
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*/
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-public interface Dropper extends Container, Nameable, Lootable {
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+public interface Dropper extends Container, Nameable, LootableBlockInventory { // Paper
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/**
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* Tries to drop a randomly selected item from the dropper's inventory,
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diff --git a/src/main/java/org/bukkit/block/Hopper.java b/src/main/java/org/bukkit/block/Hopper.java
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index 73fce5f33..221123e8c 100644
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--- a/src/main/java/org/bukkit/block/Hopper.java
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+++ b/src/main/java/org/bukkit/block/Hopper.java
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@@ -1,9 +1,10 @@
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package org.bukkit.block;
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+import com.destroystokyo.paper.loottable.LootableBlockInventory;
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import org.bukkit.Nameable;
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import org.bukkit.loot.Lootable;
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/**
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* Represents a captured state of a hopper.
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*/
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-public interface Hopper extends Container, Nameable, Lootable { }
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+public interface Hopper extends Container, Nameable, LootableBlockInventory { } // Paper
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diff --git a/src/main/java/org/bukkit/block/ShulkerBox.java b/src/main/java/org/bukkit/block/ShulkerBox.java
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index 5a6bed64a..8c8811d4d 100644
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--- a/src/main/java/org/bukkit/block/ShulkerBox.java
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+++ b/src/main/java/org/bukkit/block/ShulkerBox.java
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@@ -1,5 +1,6 @@
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package org.bukkit.block;
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+import com.destroystokyo.paper.loottable.LootableBlockInventory;
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import org.bukkit.DyeColor;
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import org.bukkit.Nameable;
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import org.bukkit.loot.Lootable;
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@@ -8,7 +9,7 @@ import org.jetbrains.annotations.NotNull;
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/**
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* Represents a captured state of a ShulkerBox.
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*/
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-public interface ShulkerBox extends Container, Nameable, Lootable {
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+public interface ShulkerBox extends Container, Nameable, LootableBlockInventory { // Paper
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/**
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* Get the {@link DyeColor} corresponding to this ShulkerBox
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diff --git a/src/main/java/org/bukkit/entity/minecart/HopperMinecart.java b/src/main/java/org/bukkit/entity/minecart/HopperMinecart.java
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index 8ced54039..865885501 100644
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--- a/src/main/java/org/bukkit/entity/minecart/HopperMinecart.java
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+++ b/src/main/java/org/bukkit/entity/minecart/HopperMinecart.java
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@@ -1,5 +1,6 @@
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package org.bukkit.entity.minecart;
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+import com.destroystokyo.paper.loottable.LootableEntityInventory;
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import org.bukkit.entity.Minecart;
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import org.bukkit.inventory.InventoryHolder;
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import org.bukkit.loot.Lootable;
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@@ -7,7 +8,7 @@ import org.bukkit.loot.Lootable;
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/**
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* Represents a Minecart with a Hopper inside it
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*/
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-public interface HopperMinecart extends Minecart, InventoryHolder, Lootable {
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+public interface HopperMinecart extends Minecart, InventoryHolder, LootableEntityInventory {
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/**
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* Checks whether or not this Minecart will pick up
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diff --git a/src/main/java/org/bukkit/entity/minecart/StorageMinecart.java b/src/main/java/org/bukkit/entity/minecart/StorageMinecart.java
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index 9ea403e6f..238d118f7 100644
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--- a/src/main/java/org/bukkit/entity/minecart/StorageMinecart.java
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+++ b/src/main/java/org/bukkit/entity/minecart/StorageMinecart.java
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@@ -1,5 +1,6 @@
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package org.bukkit.entity.minecart;
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+import com.destroystokyo.paper.loottable.LootableEntityInventory;
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import org.bukkit.entity.Minecart;
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import org.bukkit.inventory.InventoryHolder;
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import org.bukkit.loot.Lootable;
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@@ -9,5 +10,5 @@ import org.bukkit.loot.Lootable;
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* minecarts} have their own inventory that can be accessed using methods
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* from the {@link InventoryHolder} interface.
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*/
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-public interface StorageMinecart extends Minecart, InventoryHolder, Lootable {
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+public interface StorageMinecart extends Minecart, InventoryHolder, LootableEntityInventory { // Paper
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}
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diff --git a/src/main/java/org/bukkit/loot/Lootable.java b/src/main/java/org/bukkit/loot/Lootable.java
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index 24a3d989d..901db8524 100644
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--- a/src/main/java/org/bukkit/loot/Lootable.java
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+++ b/src/main/java/org/bukkit/loot/Lootable.java
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@@ -36,6 +36,34 @@ public interface Lootable {
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@Nullable
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LootTable getLootTable();
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+ // Paper start
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+ /**
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+ * Set the loot table and seed for a container or entity at the same time.
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+ *
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+ * @param table the Loot Table this {@link org.bukkit.block.Container} or {@link org.bukkit.entity.Mob} will have.
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+ * @param seed the seed to used to generate loot. Default is 0.
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+ */
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+ default void setLootTable(@Nullable LootTable table, long seed) {
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+ setLootTable(table);
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+ setSeed(seed);
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+ }
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+
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+ /**
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+ * Returns whether or not this object has a Loot Table
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+ * @return Has a loot table
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+ */
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+ default boolean hasLootTable() {
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+ return getLootTable() != null;
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+ }
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+
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+ /**
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+ * Clears the associated Loot Table to this object
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+ */
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+ default void clearLootTable() {
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+ setLootTable(null);
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+ }
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+ // Paper end
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+
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/**
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* Set the seed used when this Loot Table generates loot.
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*
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--
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2.21.0
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