aa52bf9e33
Mojang made some changes to priorities in 1.17 and it seems that these changes conflict with the changes made in this patch, which in some cases appears to cause excessive rescheduling of tasks. This, however, is not confirmed as such but seems to be the behavior that we're seeing to cause this issue, if mojang has adopted the changes we suggested, then a good chunk of this patch may be unneeded, but, this needs a much better look than I'm currently able to do
19 Zeilen
956 B
Diff
19 Zeilen
956 B
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Jake Potrebic <jake.m.potrebic@gmail.com>
|
|
Date: Mon, 24 Aug 2020 08:39:06 -0700
|
|
Subject: [PATCH] Fix nerfed slime when splitting
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/entity/monster/Slime.java b/src/main/java/net/minecraft/world/entity/monster/Slime.java
|
|
index 6ac78ec82b6176771ab024e0c928b0881f67ca05..e1a593b464c35f68b22e84a09f99ee72af73da32 100644
|
|
--- a/src/main/java/net/minecraft/world/entity/monster/Slime.java
|
|
+++ b/src/main/java/net/minecraft/world/entity/monster/Slime.java
|
|
@@ -241,6 +241,7 @@ public class Slime extends Mob implements Enemy {
|
|
entityslime.setPersistenceRequired();
|
|
}
|
|
|
|
+ entityslime.aware = this.aware; // Paper
|
|
entityslime.setCustomName(ichatbasecomponent);
|
|
entityslime.setNoAi(flag);
|
|
entityslime.setInvulnerable(this.isInvulnerable());
|